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1126: Leaving

Author: The Mass of Eating Melon Seeds Word Count: 10924 Updated: 2025-06-17 04:30:55

Leaving

Abel managed to understand why the spirit was able to exist today. From the records, it was called a nurturing spirit, something that was born to plant.2

It all had to do with how unique the portable nurture base was. It needed something special, something like a sun to provide light. Because of that, outside of the base, there had been many mana gathering circles that were supposed to supply energy to the very top. On the top, apart from illuminating the plant with light, another thing the sphere did was that it could attack with the energy that was compiled. Once everything inside was expended, it would then try to survive on its own.

Since the management and illumination belonged to two completely independent systems, more rare ingredients were needed to draw the mana gathering circle outside the base. One set was for powering up the light sphere since magic gemstones were not enough, while the energy slot was just for the spirit. This would be a good model in most cases, but this garden had been operating for who-knows-how-long.

One surprising thing was that the light sphere was still operating after all these years. If it weren't for the nurture spirit adding another energy passageway a long time ago, none of this would be operating.

After getting permission from the nurture spirit, Abel went ahead to place a top-level gemstone on the energy slot. He could see that all 2000 slots were full. When he saw that the energy was refilled, he could see that energy was sent over.

"The nurture spirit is here to serve you, Master."

Abel commanded, "Self check on the base. Report to me about any missing resources."

"Ten nurture puppets and two maintenance puppets are available. Master, 190 nurture puppets and 38 maintenance puppets are waiting to be fixed. The lighting system is normal. Energy supply is regular. Apart from the seeds for the mana resistance potion that are surviving, the rest are all dead. Currently, what is missing is 1000 standard steel ingots, 5 standard portions of mithrils, 5 regular portions of regular gold…"

The nurture spirit managed to tell Abel about all the things that he knew or didn't know. All of them were absolute essentials. The names of the ancient ingredients might not be the same as their modern counterparts. Luckily, they just weren't all that special. Abel managed to find most of them in his huge collection. As for the number, ever since he obtained the portal bags from the Nation of God, he's never had to worry about the number in the mine. The only thing he was to worry about was overproduction, actually.

To make things easier, the two maintenance puppets that could still move started moving and examined each other. They were not completely switched off during all this time, despite that they didn't move most of the time. They did have mana gathering circles drawn on them, so as long as there was no energy, there would still be enough to transfer the energy over.

Ever since the maintenance puppets walked into the control room, two top-level gemstones were taken out and placed into the energy slot. When the maintenance puppets received this boost, they started moving a lot faster than before. In fact, they were resuming to work at twice the speed of a normal human. They were starting to use the fire circles, and all kinds of ingredients were changed into different shapes as they worked on it. Circles were distributed on their entire bodies. The circle would hold all kinds of functions that were completely meant for fixing.

Abel made an estimate. If he didn't have the top-level gemstones with him, he wouldn't have been able to use these circles. As a matter of fact, the low energy level was really the only cause of the huge waste of puppets. The problem was in the missing ingredients because even if there wasn't enough, the maintenance puppets could always break the damaged ones to repair the other ones.

Now that there was enough energy, the two maintenance puppets started working at full speed. They began by fixing the puppets that were not as severely injured. In just a few tens of minutes, some of the broken ones were getting back to work to join the fixing procedure. In this underground space, the whole place started operating again like a factory.

Wizard Golan watched the nurture base, "Havenoticed something different about this garden, Dolan?"

They realized that the rest was helping them restore some stamina. While they were waiting for Abel, Wizard Golan sensed that some change was happening to the moving nurture base.

Wizard Dolan affirmed, "The herb garden is coming back!"

While the herb garden didn't seem so different from the one before, it did not possess the ability to move at high precision. Now that there was enough energy to support their cognitive function, their way of operating was starting to look completely different.

Wizard Doran was very confused, "What did Master Bennett do, exactly? Why do I feel like he's already had a lot of knowledge about this garden?"

That seemed reasonable. Master Bennett should have no prior knowledge about this herb garden before coming here. However, he found the operation room before any of them. Given the current state of the garden, Master Bennett must've done something to the spirit to make everything work so much faster now.

Wizard Dolan laughed, "This is good, Doran! The herb garden is better in Master Bennett's hands than any of ours. We don't brew potions, so let's just have him make as many as he can!"

Wizard Doran was watching, "Let me see how he's going to process this."

During this time, two nurture puppets walked out of the entrance that Abel walked in. They were going towards the ten nurture spirits that were still working. The three legendary wizards understood immediately when they saw this. Master Bennett really had full control of this garden.

On the night of that day, Abel was feeling quite good. He took out a standard nobleman's long wooden table and a set of silver cutleries. As for the chef, it was Wizard Dolan since the job was to unfreeze the dishes he made. As easy as it was to heat these dishes, they managed to have a fantastic meal when they were all the way out here.

Abel held the juice cup in his hands, "Let's rest here for another night and return tomorrow."

Wizard Golan smiled and held his cup, "Master Bennett seemed to be collecting much more than us!"

Abel laughed and said in reassurance, "Once you're back, Wizard Golan, as long as you're willing to give out the ingredients, you'll be able to find me."

Wizard Doran smiled, "Make sure that offer isn't just for Golan."

Abel nodded once more, "To the three of you, naturally."

He's been quite busy when he was out doing missions with the three legendary wizards, but the reward he was receiving far outweighed his cost of coming here. The three legendary wizards didn't know that he could bring the entire nurture base with him. More importantly, Abel had ownership over the nurture spirit, which contained a massive collection of recipes for collecting herbs.

Now, although the herbs other than the ones for the mana resistance potion had all died, there ought to be more locations than this one for them to keep going. Abel just needed to plant the herbs he got inside the base. Naturally, under the care of the nurture spirit, he could plant more and more if he wanted to. As for bringing the whole base back, it wouldn't be a tedious task for him at all since he had an entire super-sized teleportation circle on his own.

An entire night passed by pretty quickly. The number of nurture puppets had increased to 50. The herb garden was really returning to normal. Although they hadn't reached the 10-day restriction yet, Abel was still planning on leaving on this day, the ninth. He's used up all the ingredients for the mana resistance potion, so there really wasn't a point in staying. 

Before leaving the ancient garden, Wizard Dolan threw another look at it. Of course, now that all the ripe herbs were used, he's got no idea about how Master Bennett would process what's left. When he touched the portal bag on him again, however, he smiled very quickly. It wouldn't matter what Master Bennett was doing with the base, because as far as he was concerned, the 9000 mana resistance potions that were here would change the war between the wizards and the knights completely.

Wizard Golan looked at Abel and laughed, "I'll bring you to leave, Master Bennett!"

Having said that, he placed his hand on Abel's shoulder and nodded to the other two legendary wizards. Abel activated the command card, and under white light, they started vanishing from the portable nurture base. Before they left, however, Abel extended his power of the Will and connected it to the nurture spirit. Following that, the whole thing started moving on its own and went inside the portal bag. As quick as this process was, Abel couldn't get the three legendary wizards to miss it. He knew that, but since he's already told them to stay quiet in exchange for many, many favors, there was not much that needed to be said here.

Once the portable base was moved, they appeared at a location about 5 meters away from the ocean. Wizard Dolan was bringing the other three to a fixed spot. Underneath them, the eye of the demon was collapsing very quickly. The portable nurture base seemed to be what was supporting it before. Abel was the only one that understood the exact theory about how the energy-gathering circle was the one that was the cause behind all this.

Wizard Doran laughed at Abel, "I'm starting to feel like we're at a loss this time, Master Bennett!"

Wizard Doran agreed, "Yeah! Can I just have another two bottles of the red wine we had yesterday, Master Bennett. You know, just to even things out. We didn't know that you could just have an entire ancient ruin in your portal bag!"

The two legendary wizards were doing what they could to be friendly to Abel and seeing what he was capable of doing. To satisfy their needs, Abel took out a few bottles of his red wine and the water spirit fruit juice to them.

Abel spoke to Wizard Dolan, the captain of this mission, "So how should we head back, Wizard Dolan?"

The ancient submarine was here. If needed, Abel might have it out.

Wizard Dolan wanted to be as fast as he could, "Let's go for a flight first. If we don't see any trouble ahead, let's just go back like this."

If it was just a few hundred bottles of the mana resistance potion, Wizard Dolan might have wanted to slow things down a bit more. However, this was a total of 9000 bottles. These would greatly change the course of the upcoming battles. Plus, once Master Bennett had the ancient herb garden up and running, the potions would just be harvested after a new wave.

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1: A Boy Under The Starry Night 2: The Horadric Cube 3: Shadow Panther 4: Fort Lee 5: Edmund's Boutique Shop 6: Master's Potion 7: Father's Teachings 8: A Shocking Decision 10: Departure 11: Adoption 12: Welcome Banquet 13: Morning Call 14: Master Bentham 15: Learning How to Forge 16: In the "Right Condition" 17: A Hundred Forge Sword 18: Harvest City 19: A Bet 20: Combining One More Time 21: A Boring Banquet 22: Sneak Attack 23: Runes 24: Ice Magic Sword 25: Master Blacksmith 26: Second Visit to the Boutique Shop 27: Wolfriders 28: Preparation Before Battle 29: Large Beast Traps 30: Simon the Worgen 31: Orc Skill Card 32: Abel's Own Mount Wolf 33: Going Back to the Castle 34: Compound Bow 35: First Shot 36: Stealing Under Broad Daylight 37: Giving Out Bows as Presents 38: Matthew Castle 39: A Knight's Secret Techniques 40: Some Rumours About Wizards 41: A New Rune 42: Attribute-less Sword 43: Rumbling Off the Enemies 44: Swordtesting 45: Unwanted Scenario 46: Ambush 47: Assault and Defence 48: The Knight Brigade Charging Formation 49: Big Reward 50: Transformation Necklace 51: White Cloud the Sky Sparrow 52: Promoting to Be an Official Knight 53: Flight 54: Light Gold Combat Qi 55: Power Enhancement 56: Reward 57: Supplementary Potions 58: The Matthew Castle's Secret Passage 59: Iron Meteorite 60: Drinking the Potions 61: Super Cow Cart 62: Hitting the Base 63: Banquet 64: Prince Wyatt 65: Guessing the Price 66: Birthday Present 67: Marshall the Rich 68: The Prince Was Going After Them 69: Victory to the Knight of Gold 70: Chase Them Down 71: Killing the Prince 72: Forging Armour 73: Earning Some Gold 74: Bad News 75: The New Function of the Horadric Cube 76: Being Busy and Eating Lunch 77: Change of Clothes 78: The Woolfs Are Coming 79: Skewered 80: A Bloody Battle 81: The Worgens' Secret Hideout 82: A Despicable Man 83: Item Looting 84: Time to Loot 85: Black Market Auction 86: Elf For Sale 87: The Elite Knight of Rodney 88: Becoming an Intermediate Knight 89: Investigation 90: Abel was Innocent 91: Studying 92: A Favour 93: Preparation 94: Mawa City 95: A Gift From the Commander 96: Arriving at Bakong City 97: Annointment Ceremony at the Palace 98: Returning to the Clan 99: Charge 100: Wizards 151: Assassinate 152: Battle 153: Suck Up 154: Elite Knight 155: Novice Spells 156: Carving Knife 157: New Use For The Weak Little Soul 158: A Weird Lunch 159: Bank 160: Taking Givings 161: Black Wind Enters 162: Black Wind's First Fight 163: Short Cane 164: Taking Soul Potions Again 165: Strengthen 166: Learning To Make Rune Signs 167: First Time Making 168: Rank 3 Novice Wizard 169: Mission 170: Merchandise List 171: Deity 172: Making Things Difficult 173: Wizard Johnson 174: Rune Pen 175: Battle Examination 176: First Mission 177: Defence With a Life 178: Battle Between Wizards 179: Break 180: After The Battle 181: Return To The Union 182: Urgent Call 183: Revenge From The Duchy of Keyen 184: Trace 185: Found 186: Kill For Me 187: Thank you 189: Skeleton Reborn 190: Rib Bone 191: Against The Grain 192: Black Wind's New Ability 193: New Magic Weapon 194: New Super Bomb 195: Exchange Credits 196: Power Increased Once Again 197: Let The Revenge Begin 198: Earth Shaking 199: Killer As A Scapegoat 200: Hide Away 201: Some Red-Cloaked Wizards in a Teleportation Circle 202: Advanced Wizard 203: Out of Trouble 204: Half a Day Promise. 205: Preparations 206: A Decision 207: Moogen Town 208: Elven Perfume 209: Alchemy 210: First Try 211: Intercepted 212: Moon Guardian City 213: Coming Again 214: The Corpsefire 215: Brave, Brave Rib Bone 216: Flavie 217: Rib Bone No. 2 218: Bernie 219: Good Rum 220: An Exchange 221: Savage Bees 222: The Golden Flying Mount's Death 223: Making Camp 224: Hunting 225: Fresh Crystal Core 226: Loraine Made Dinner 227: Capture 228: Promoting to Be a Knight's Commander 229: A Discovery 230: Jungle Python 231: Ice Fire Ape 232: Delay 233: Crystal Body 234: Return 235: Intermediate Defence Circle 236: Cancel Summoning 237: Raven's Claw 238: Dark Gold Quality 239: Blue Ring 240: Something Different About the Impose Pressure 241: Bernie's Good Will 242: A Giant Ballista 243: Blowing Up the Valley of the Deurgars 244: A Statue 245: City of the Elves 246: Loraine's Home 247: Disguise Exposed 248: Parting Gift 249: An Encyclopedia of Women's Beauty 250: Master Mara 101: Yveline's Magic Tower 102: Meditation Techniques for Beginner Wizards 103: Mana 104: Report 105: Meditation 106: Level One Novice Wizard 107: Powerful Golden Combat Qi 108: A Foolish Incident 109: The Noble Arbitural Tribunal 110: The Portal 111: Akara 112: Bloor Moor 113: Disparity of Time 114: Forging Some Swords 115: Fireball 116: Middle-Aged Wizard 117: So, What Now? 118: Compensation 119: Kind Regard From the Eldest Prince 120: Free "Sparring" Partner 121: Leaving 122: Morton's Magic Tower 123: Instigate 124: Attributes 125: Inject 126: Teleportation Circle 127: Mount Wolf Trainer 128: Four Months 129: Beginner Mount Black Wind 130: The Gate of the City 131: Fly With You 132: Little Gift 133: Givings 134: History 135: Morton's Observation Records 136: Teleportation 137: Caral City 138: Alloy Carving Knife 139: Purchase 140: Dark Wizard 141: Suprise Kick to the Balls 142: Returning to the Magic Tower 143: A House Deed 144: Wizard Yveline 145: Back to the Tent 146: Frozen Armor 147: Solid Defense 148: The Soul Potion 149: Zombies 150: News 351: Beauty Potion 352: Obedience 353: Separation 354: Light Healing Potion 355: Full Recovery Potion 356: Knight's Training 357: A "Fake" Knight's Head Commander 358: Master Multitasker 359: Tristram 360: Running From Death 361: Flying Flame Fighting 362: Four-Claw Dragon 363: Forgotten Tower 364: Small Luck Charm 365: Blood Clans 366: Unexpected Power Potions 367: Twitchthroe 368: The Countess 369: Betray 370: The Rune Word Ingredient 372: Withstand 373: Return 374: Dividing Potions 375: Johnson: Wizard Killer 376: Making Runes 377: Leaf 378: Big Downside 379: Bottleneck 380: Risky Level Up 382: A Knight's Inheritance 383: Leaving The Valley 384: Invite 385: Master Thorin 386: Visit 387: Master Robbin 388: Strengthen 389: The Smith 390: Horadric Malus 391: Forging 392: Cina City 393: Running Into an Enemy 394: Blessing From the Great One 395: Burglary and Murder 396: Masters' Gathering Event 397: Forging Demonstration 398: The Base That Everyone Wanted 399: Knight's Big Sword 400: Grandmaster Blacksmith 251: Abel's Other Mansion 252: Intermediate Alchemist 253: A Visit 254: A Wonderful Change 255: Hard-to-Swallow Beef 256: Ring of the Bahamut Vampire 257: An Army of Fallens 258: An Alternative Way to Use the Elven Perfume 259: Bishibosh 260: Dark Gold Magic Staff 261: Fire Enhancement 262: Drilled Equipment 263: Ready to Drill Some Holes 264: Elven Senator 265: Award Ceremony 266: Welcome Banquet 267: Merlin the Druid 268: A Weak Soul That Came to Be 269: The Knowledge of a Tiny Soul 270: Spells of a Druid 271: Blue Howling Rabbit 272: Honorary Master Alchemist 273: Two Hands, Double the Speed 274: Carrie's Invitation 275: The Elven Alchemist Union 276: Another Master's Medal 277: Assassination Attempt 278: Dark Elves 279: Pieces to Set Up a Magic Circle 280: Skeleton Knights 281: Crafting a Costume 282: Rocky Wilderness 283: Spirit Guardian Knights 284: Druid Practice Handbook 285: Spirit Bearing 286: Stinky Ravens 287: Rakanishu 288: Black Wind's Speed 289: Blue Howling Bunnies 290: Underground Tunnel 291: Underground Battle 292: Second Floor of the Underground 293: What the Belt Could Do 294: Real Runes 295: Going Back 296: Stalking 297: Old Friends Meet Again 298: Hanging Out With White Cloud 299: Commission 300: Morton Levelled Up 301: Care 302: The Tir Rune 303: The Prince's Banquet 304: Contact 305: Lawland Squad 306: Auction Items 307: Master Abel's Big Sword 308: Potion Auction 309: Threat 310: Visit From The Dwarf 311: Archies Died 312: Killing 313: Rank 25 Commander 314: Disappointment 315: Set Up 316: Set Out 317: Soul Speaker 318: Cooking Skill 319: The Soul Beast Along The Way 320: Ghost-face Poisonous Tarantula 321: Careless Morrie 322: Sneak In 323: Assassination 324: Immediate Return After a Successful Hit 325: An Ongoing Investigation 326: Blackrock Python 327: Compensation 328: Dragon-Beast 329: Emergency Retreat 330: Talk About Wasting Energy 331: Healing 332: Making Magic Staffs 333: Blackfire Staff 334: A Dragon's Roar 335: Two Clawed Dragon 336: Soul Chain 337: White Flame 338: Time for some "Harvesting" 339: Level Four Wizard 340: Battle Trophy 341: The Dead Prince is Quite Rich 342: Treehead Woodfist 343: Deckard Cain 344: A Request For the Sake of Mankind 345: Level Five Wizard 346: Back to the Camp 347: Study Time 348: What Drgaon's Blood Could Do 349: Stone Giant 350: Time to Launch An Attack 401: Take His Lands. Take His Titles. Don't Worry About It. It's Fine. 402: A Blueprint of Sorts 403: Johnson's New Body 404: Stone Metal Monster 405: A Favour 406: Johnson's New Weapon 407: The Elders of the Duchy Of Carmel 408: Dethrone the King 409: Cliff Magic Tower 410: Air Raid 411: Forced Out of the Tower 412: A Chase of Death 413: Shield Attack 414: Cliff's Death 415: The Magic Tower's New Owner 416: Soul Light 417: After the Matter... 418: Liante City 419: A New Residence 420: Sorting Out the Loot 421: The Path of the Knight 422: Liante Wizard Union 423: Scanning Test 424: Verification Test to Become an Official Wizard 425: Points 426: Recipe 427: The Neighbour That was Attracted by the Smell of Cooking 428: The Secret of the Rabbit Essence 429: Reason 430: A Shop 431: Contract 432: Price List 433: The Very First Customer 434: A Chance to Rank Up 435: Crazy Rabbit Essence 436: Crazy Wizard 437: Crazy Income 439: Blood 440: Revenge In Abel Style 441: Investigation 442: News 443: Another Wizard Levelled Up 444: Visit 445: Resolve 446: Comprehension 447: Reopen 448: Mansion 449: Branch 450: Side Corridor 451: Big Church 452: The Ash 453: Invitation 454: Everyone's Response 455: Goodbye 456: Treatment 457: Thunder Magic Staff 458: The Place To Build Magic Tower 459: Guests 460: Cancel 461: Solicit 462: Domain 463: Yveline's Level up 464: Trade 465: Negotiation 466: Prepare 467: Coming Home 468: City Palace 469: Handover 470: Harry Castle 471: Treasure Chamber 472: Inheritance 473: Pair Training 474: Abel Castle 475: Show Off 476: Bennett Castle 477: Family Heritage 478: Wizard Cyril 479: The Hanging Fort Platform 480: Iron Puppets 481: Time to Get to Work 482: Teleportation Circle 483: Arrival of the Elves 484: Breakfast 485: The Elves Were Trying to Be Provactive 486: A Trade Deal 487: Tower Spirit 2.0 488: Battle Fort 489: Fountain 490: Building Magic Tower 491: Hexagonal Circle 492: Distributing the Gifts 493: Morton's New Magic Tower 494: Secret 495: A Serious Talk 496: Unexpected Progress 497: White Cloud and Flying Flame. Both Back Home 498: A Normal Day for Abel 499: Super Teleportation Circle 500: Fifth and Sixth 501: Threats and Warning 502: Died Like Nothing 503: Emergency Evacuation 504: Arrival 505: Pushing Back 506: Futile Attacks 507: Testing the Waters 508: Scary People 509: Arrow Rain 510: Welcoming The Enemies 511: Death Spiral 512: Late Helper 513: Luxury Master Wine 514: Unwanted Ability 515: Harvesting 516: React 517: Friend Is Here 518: Dunn Levels Up 519: Coming Out 520: Meeting 521: Recognise 522: Resolve 523: Finish 524: Decided To Go 525: 3 Goddess Statue 526: Experiment 527: Battle Fort no.3 528: Move 529: Young 530: Plan 531: Power Of Bread 532: Farming In The Six Star Magic Circle 533: 4th Floor Of The Underground Tomb 534: Demon Queen Anderial 535: Men Down 536: More Men Down 537: Big Hit 538: Head Cut Off 539: Killed 540: World Stone 541: Map 542: Power Of The Song Of Life 543: Turn Back 544: Organize 545: Stuff 546: Force Of The Universe 547: Head Commander 548: Searching Lut Gholein 549: Sewer 550: Accepting Mission 601: Race Traitor 602: Disappointment 603: Tracked down 604: Easy Kill 605: Heartbroken K3308 606: Ingredients Ready 607: Runeword Gear 608: Fighting Ability Increases 609: Radament 610: Rewards 611: This Mission's a Scam... 612: Which Mission to Pick 613: Drawing Rune Cards 614: Fixing Magic Weapons 615: Secret Technique? 616: Running Into an Old Friend 617: Signing Up in Advance 618: Hunting Quest 619: Splitting Up the team 620: Being Spyed On 621: 3 Gyrfalcon 622: Insanity 623: 1 Bow 3 Arrows 624: Demolished 625: Spread Out 626: Finish For Now 627: Orc Battle Drum 628: Strike 629: Charging Forward 630: Going For the Steal 631: Acting As Decoy 632: Being Had 633: Couterstrike 634: Time to Go 635: Returning to the Team 636: A Temporary Farewell 637: Neutralizing the Blue Falcon 638: White Bone Armor 639: Clay Stone Guard 640: Identity Card 641: The Battle of Spirit Guardian Knights 642: Four Beams of Combat Qi Smoke 643: Leisure 644: Trading Group 645: Trade 646: Orc God Blood 647: Rejected 648: Trace 649: Attacked 650: Hit to Kill 551: Miracle City 552: Training Camp 553: Privilege 554: Training 555: Easy Exam 556: Unexpected 557: Reason 558: 3 Strike 559: Passing Exam 560: Emergency Guarding Mission 561: Pecker Orcs 562: Attack 563: Archery 564: Mission Complete 565: Mission Hall 566: Clean Up Mission 567: Gyrfalcon 568: Scout 569: Knight Formation 570: Shot To Death 571: Skeleton Awaken 572: Charge 573: Retreat 574: Clean Up Mission Complete 575: Cracked Skull 576: Installing Skulls 577: Exchange 578: Magic Book 579: Miracle Wall Guarding Mission 580: Price Of A Sword 581: Command Skeleton 582: The Struggle to Control Death Qi 583: Max Level Command Skeleton Spell 584: The Oak Tree is Changing 585: Complete The Exchange 586: Promoted Druid Spirit 587: Assembly Time 588: Kobold Patroller 589: Information 590: Boulder for Defense 591: 3 Kills with 1 Shot 592: Curve Shot 593: Insanity 594: Sheep 595: Victory and Spoils of War 596: Adventurers 597: Men Die For Wealth 598: Birds Die For Food 599: I Don’t Like Your Eyes 600: 100 Skills Iron 701: Death of Dono 702: Battle of The Orcs Mission Complete 703: Chaos In The Camp 704: Johnson Attack 705: Out Of Control Hurricane 706: Death Of The Orc Leader 707: Attack Initiated 708: The End 709: Going Home 710: How To Reward 711: Insight 712: Forbidden 713: Bakong City In The Way 714: Duchy Of Thunder 715: Hello Hoover 716: Funny Domain 717: Sudden Level Up 718: Loyalty 719: Organize 720: Treasure Room 721: Sorting Some Affairs 722: Title of a Duke 723: Re-Decorating the Palace 724: Banquet 1 725: Banquet 2 726: Banquet 3 727: Banquet 4 728: Banquet 5 729: Banquet 6 730: Banquet 7 731: Bodley 732: Griffin Knights 733: Special Soldiers 734: Magic Contract 735: Using The Orc God Blood 736: Return To Angstrom City 737: Master Alfred 738: Dragon Blood Wall Breaking Potion 739: Formula 740: Rewards 741: Title For An Elf 742: Orwell Palace 743: Shift In Authority 744: Move In 745: Sprinkling 746: Setting Rules 747: Banquet 748: Elite Alchemy Pattern 749: Harvest 750: Marshall's Persistence 651: An Unexpected Reward 652: Damage to the Team 653: Emergency Treatment 655: Finishing Some Small Quests 656: A Threat From An Alchemist 657: A Reminder 658: Response From the Alchemist Union 659: Snow Eagle 660: White Snow 661: Through the Valley 662: Wolf Garden 663: Camouflage 664: Snoop 665: Observing 666: Surrounded 667: Die in Battle 668: Desert of Death 669: The Hidden Disaster 670: Connect 671: God Temple 672: Examine 673: Elite Priest 674: Combat Selection 675: Passed 676: Nam Moutain 677: Intrude 678: Forbidden Dimension 679: Exposed 680: Sea of Bones 681: Realized 682: Tornado 683: Blood Red Skeleton 684: Orc God Blood 685: Commander Spirit 686: Tour 687: In The Base 688: Got It 689: Feeble Curse 690: Poison 691: Making an Escape 692: Battle at the Miracle Wall 693: The Scary Pecker Orcs 694: Sharpshooters 695: Building the Platform 696: Taurens 697: Grey-Hooded Priests 698: Wolfriders 699: Chasing in Midair 700: Blocked 751: Dragon Blood 752: Young Dragon 753: Successful Brew 754: Four Head Knight Commanders 755: The Prince Was Attacked 756: Rescue 757: Ambush 758: Honor 759: Requesting For Help 760: Doctor Abel 761: Revenge 762: Scouting 763: Time to Move 764: To Get the Prizes 765: Being Surrounded 766: Responding to Provocation 767: Combat 768: Mass Killing 769: Destroying a City 770: Ken's Adventure Squad 771: Almost Undoubtable 772: Bottleneck Period 773: 3D Pattern 774: Retreat Room 775: React 776: Level Up Begin 777: Unexpected Double Level Up 778: Attitude 779: Meeting of Master Alchemists 780: Inherited 781: Situation 782: Searching Again 783: Powerful Spell 784: Break 785: Kill 786: Bernie's Visit 787: Moga City 788: Alchemy 789: Learning 790: Impact 791: Underground Space 792: Ingredients 793: Mana Cannon 794: Super Grand Charm 795: Fangskin 796: Horadric Magic Staff 797: Dejo City 798: The Kingdom's Intervention 799: Mystery Sanctuary 800: Valley of the Magi (Three in One) 801: News (Three in One) 802: Sky Ships (Three in One) 803: Alliance of the Five Duchies 804: Battle of Neking City (Three in One) 805: The Duchy of Carmel's First Battle (Three in One) 806: Victory (Three in One) 807: The Prosperous Duchy of Carmel (Three in One) 808: The Last of the Duchy of Keyen (Three in One) 809: Assassin Union (Three in One) 810: The Fall of the Assassin Union (Three in One) 811: The Assassin Union Main Building (Three in One) 812: Attacking the Assassin Union (Three in One) 813: Annihilation (Three in One) 814: Rebuilding (Three in One) 815: Duriel's Room (Three in One) 816: Duriel (Three in One) 817: Archangel Tyrael (Three in One) 818: Promoting Again (Three in One) 819: Disarray (Three in One) 820: In the Middle of the Ocean (Three in One) 821: Oceanic Spiritual Beast (Three in One) 822: Giant Dragon (Three in One) 823: Ice Crystal Breathing Technique (Three in One) 824: Barbra (Three in One) 825: Titan Temple (Three in One) 826: Transfer ( Three in one) 827: Secret Chat (Three in one) 828: Visit (Three in one) 829: Griffins (Three in one) 830: Shortest Battle (Three in one) 831: Last Struggle (Three in one) 832: Done (Three in one) 833: Drama (Three in one) 834: Emperor (Three in one) 835: Exam (Three in one) 836: Deterrence (Three in one) 837: Celebration (Three in one) 838: Travis Also (Three in one) 839: Unexpected Discovery (Three in one) 840: Underground Space (Three in one) 841: Fulfilled (Three in one) 842: Level Up Through Provocation (Three in one) 843: Elite Wizard (Three in one) 844: Dragon Abyss (Three in one) 845: Let Go (Three in one) 846: On Leave (Three in One) 847: First Arrival (Three in One) 848: Understanding (Three in One) 849: Books and Invitations (Three in One) 850: Trap (Three in One) 851: Silan City (Three in One) 852: Talent Potion (Three in One) 853: Attack (Three in One) 854: Terrifying Crusaders (Three in One) 855: Exchange 856: Surrounded 857: Deep Hatred 858: Research 859: New Summon 860: Invitation 861: Purple Fog Forest 862: Flaming Poison Ants 863: Trade 864: Red Rock Moutain 865: Flaming Stone Giant 866: Mine 867: Clear Lake 868: Guardian Beast 869: Trial 870: Combat 871: Victory and Reward 872: Sell Out 873: Wizard Emir 874: Going All-out 875: Escape 876: Strengthening 877: Dolf 878: Level Three Authority Access 879: Air Raid 880: Investigating 881: Outside Frost City 882: Wizard's War 883: Mana Cannon Testing 884: Thunder Ground 885: Accommodation 886: Team 887: Official Member 888: Stronger 889: Johnson's Body 890: Mine 891: Divide 892: Raid 893: A More Powerful Johnson 894: Direct Kill 895: Killed 896: After the War 897: Reinforcement 898: Wizard Malon 899: Being Captured 900: Battle of the Rogue's Encampment 901: Put Under Shackles 902: Solutions 903: Death and Promotion 904: Mad Scavenging 905: Destruction 906: After the Matter 907: Ervo Forest 908: Bay Law City 909: Helping Hand 910: Master Muir 911: Master Nolan 912: Master Badge 913: Follower 914: Killed 915: Found 916: React 917: Captured 918: Healing Potion 919: Sold In A Second 920: Master Formula 921: Show Off 922: Training Resources 923: Military Resource 924: An Order From The Wizard Union 925: Request From a Law Defying Wizard 926: Battlecry 927: Tree of Life 928: Unknown Danger 929: Third Level 930: Harvesting the Ability Potion 931: Mephistopheles 932: Killing Mephistopheles 933: Rank Twenty 934: Strengthening Doff 935: Request 936: Potionmaster Guild's Becoming Quite Busy 937: Demonstration 938: Rule of Freezing 939: Invitation 940: Flash Spirit Flower 941: The Lightning Clan's Request 942: Collection 943: New Battle Fort 944: Information 945: Investigate 946: Giant Teleportation Circle 947: Loyal Mad Knights, 948: Targets 949: Troops 950: Valley Entrance 951: Protect The Tree of Life 952: Goddess 953: Seeing Lorraine Again 954: Tree Men 955: Big Druid 956: Law Defying Wizard 957: Giant Dragon 958: Back To the Kingdom’s City 959: Facing Against 960: Retreat 961: Going Home 962: Beloved 963: Power Up 964: Learning Spells 965: Resurrection 966: Frankenstein 967: Coming Out 968: Royal Palace 969: 2 Strikes 970: Granting Reward 971: News 972: Trade 973: Rune Equipment 974: Doomsday Defence Wall 975: Battle Fort 976: Present 977: Wings 978: Area 3 979: Schemes 980: Battle 981: First Kill 982: Thousand Years Old Dragon 983: Absorb 984: Castle Invasion 985: Danger 986: Escape 987: Underwater Explosion 988: Out Of Danger 989: Return to Castle 990: Legendary Wizards 991: Abel’s Assistant 992: Mana Potion 993: Inherited Life 994: Ways To Get Stronger 995: Doff’s First Skill 996: Roar 997: Social Gathering 998: Poly’s Level Up 999: The Flames Nearby 1000: New Follower 1001: Trading With the Tree of Life 1002: Being the Guest 1003: Joy 1004: Trade 1005: Myth 1006: Great Plateau 1007: Bernie 1008: An Old Friend 1009: Payment 1010: Potential 1011: Battlecry City 1012: Invade 1013: Madness 1014: Help is Coming 1015: On The Move 1016: Violence 1017: Temple 1018: Help Arrived 1019: Through The Door 1020: Endless Murder 1021: Harvest 1022: Telekinesis 1023: Saying Farewell 1024: Legendary Portal Bag 1025: Sacred Totem Pole 1026: Divine Blessing 1027: Representative 1028: Ceremony 1029: Miracle 1030: News 1031: Negotiate 1032: Metal Castle 1033: Dwarf Inventory 1034: Research 1035: Test flight 1036: Visit 1037: Exchange 1038: Elite Elves 1039: Affect 1040: Holy Spell 1041: Discover 1042: Healing 1043: Leak 1044: Birthday 1045: Law of Fire 1046: Present 1047: Demon 1048: Izual 1049: Disconnect 1050: Pulling Them Over 1101: Fight 1102: Offering Altar 1103: Changing to New Equipment 1104: Chaos 1105: Departing 1106: The Goddess Temple 1107: Divine Blessing From the Goddess 1108: Giving the Gifts 1109: Research 1110: Help 1111: Heal 1112: Invite 1113: Construct 1114: Super Teleportation 1115: Gathering 1116: Small Team of Legendaries 1117: Ancient Submarine 1118: Sail 1119: Involved 1120: Sneaky Gain 1121: Encounter 1122: Eye of the Demon 1123: Entering 1124: Maximum Brewing 1125: Demanding 1126: Leaving 1127: Wall of Seawater 1128: Warm Energy 1129: Returning to the Holy Continent 1130: Returning Home 1131: Friendly Exchange 1132: Resources 1133: Discover 1134: Installing The Lance Spirit 1135: Wine Party 1136: Recruit 1137: Inheritance 1138: Installing The Portable Nurture Base 1139: Informed 1140: Snow Spirit Mountain 1141: Hit to Kill 1142: Scavenge 1143: Law Enforcement 1144: Moving Back 1145: Tree of Wisdom 1146: Fruit of Wisdom 1147: Coming to Visit 1148: Pleasure 1149: Promotion 1150: Getting Crowdy 1151: Attempting 1152: Wale 1153: Cause 1154: Welcome 1155: Ceremony 1156: Chaos 1157: Instigate 1158: Assembling 1159: Combat 1160: Set Up 1161: Construct 1162: Disappointment 1163: Gold Dragon 1164: Merge 1165: Embryo 1166: Body 1167: Making 1168: Blood of God 1169: God of War 1170: Grandmaster's Potion 1171: Angelic Body 1172: Going Again 1173: Getting Closer 1174: Going In 1175: Harvest 1176: Being Found 1177: Taking the Blame 1178: Divine Items 1179: Divine Figures 1180: Knowledge 1181: Two Status 1182: Faith 1183: Research 1184: Repair 1185: Puppet King of The Land 1186: Chaos Sanctuary 1187: Bound 1188: Dark Gold Reward 1189: New Summon 1190: Level Up 1191: Diablo 1192: Chase 1193: Tables Turned 1194: Achived 1195: Level Up Again 1196: Return Home 1197: Fight 1198: Double Level Up 1199: God of Thieves 1200: Annihilation 1201: Infiltration 1202: Discovery 1203: Imprisonment 1204: Exchange 1205: Infiltration 1206: Struggling 1207: Control 1208: A Thug 1209: Harvest 1210: Sources of the Rune 1211: Catapult 1212: Reinforcing Defence 1213: Promotion to Become Legendary 1214: Legendary Druid 1215: Promoting Summon Creatures 1216: Level Up 1217: Visit 1218: Danger 1219: Lure 1220: Affect 1221: Enemy 1222: Attack 1223: Strike Back 1224: Late Rescue 1225: Disappeared 1226: Squashed 1227: Dealt 1228: Sneak In 1229: Beat Up 1230: Moving 1231: Dragon Island 1232: Blue Dragon Hurley 1233: April 1234: Dragon Temple 1235: Strengthen 1236: Black Dragon 1237: Exchange 1238: Settled 1239: Level Up Again 1240: Guests 1241: Lending Castle 1242: Encounter 1243: Wedding 1244: Banquet 1245: Dimension Crack 1246: Mining 1247: Effect 1248: Dimension Force 1249: Sensed 1250: Ignite 1302: Killing God 1303: Return 1304: Rebuild 1305: Visit 1306: Joint 1307: Challenging The Ancients 1308: Tables Turn 1309: The Scary Second Soul 1310: 3 levels 1311: Level Up Again 1312: Goddess Temple 1313: The Tree of Life Valley 1314: Reward 1315: Tree Men 1316: Rune 1317: Making 1318: Super Cannon 1319: Little Island 1320: Marking 1321: Standoff 1322: Action 1323: Found 1324: Locked Up 1325: All In 1326: More Support 1327: Show Face 1328: Near 1329: Penetrated 1330: Dead 1331: Retrieved 1332: Going Back 1333: Sea Monster invasion 1334: Defence 1335: Battle 1336: Shoot Out 1337: Ended 1338: Poison 1339: Divide 1340: Leaked 1341: Alliance 1342: Recall 1343: Current Situation 1344: Going Home 1345: Organize 1346: Going Back 1347: Massacre 1348: The God Of Death’s Hesitation 1349: Apologise 1350: Resurrect 1251: Resolved 1252: Counting Spoils 1253: Compensation 1254: The Situation 1255: Killing For 1256: Float 1257: Battle Level Up 1258: The Powerful Miles 1259: Five Kill 1260: Invite 1261: Arrogance 1262: Reinvestigation 1263: Attack 1264: Fallen God 1265: Finished 1266: Exchange 1267: Half God Resurrected 1268: Show Off 1269: Research 1270: Discovery 1271: Reason 1272: Third Dragon Couple 1273: Protect 1274: God Rank 1275: Invade 1276: World of a God 1277: God Rank Battle 1278: Ability 1279: Power 1280: Godhead 1281: Clone 1282: God’s Kingdom 1283: Sharing Info 1284: Cleanse 1285: Returning To God’s Kingdom 1286: Nostalgia 1287: God’s Gathering 1288: Exchange 1289: Ownerless Kingdom 1290: Finsihed 1291: Checking 1292: Prepare 1293: Kingdom War Begin 1294: Sneaked In 1295: Take Over 1296: Another Encounter With The God Of Fire 1297: Another Kingdom War 1298: Tricked 1299: Exposed 1300: God Bound 1351: Recover Strength 1352: Recovering The World 1353: Confirmed 1354: Power of Tree Men 1355: Fierce Battle 1356: Killed 1357: Runaway 1358: Returned 1359: Targetted 1360: Entered 1361: Left 1362: React 1363: Ocean Zone 1364: Discover 1365: Escaped 1366: Retreat 1367: Turtle Shell 1368: Fullfilled 1369: Almost Half God 1370: Dragon Island 1371: Dragon Nest 1372: Training 1373: Invitation 1374: Greeting Guests 1375: Grandeur 1376: Going Up The Hill 1377: Ceremony 1378: Gifts 1379: Action 1380: God Rank War 1381: Asking For A Favor 1382: Support 1383: Organize 1384: Fallen God Rank 1385: Helpless 1386: Smack In The Face 1387: Murderous Intent 1388: Return 1389: God Rank no.4 1390: Dealt With 1391: Calculated 1392: Discovered 1393: Headquarter 1394: Snatched 1395: Afterwards 1396: Looking Forward 1397: Report 1398: Discussion 1399: Back To The Holy Continent 1400: Doing Business 1401: Prepare 1402: The Mountain God 1403: Recalling 1404: React 1405: Resurrect Again 1406: Banished Kingdom 1407: Ice Land 1408: Extreme Cold 1409: Black Fog 1410: Winterhoof 1411: Followers 1412: Crisis of the Dwarves 1413: Dunba 1414: Protect 1415: Invasion 1416: Stop 1417: Surrender 1418: Tables Turn 1419: Negotiations 1420: Level-Up! 1421: Killing 1422: Discussions 1423: Discussion Result 1424: Surprise! 1425: Killing a God 1426: Afterwards 1427: Number Five! 1428: Visiting Again 1429: Meeting Again 1430: Sneaking In 1431: Theft 1432: Suspicions 1433: Secure 1434: Current Condition 1435: The Entrance 1436: The Throne of Destruction 1437: Blood Sacrifice 1438: Missed? 1439: Investigate 1440: Strike Back 1441: Capturing a Soul 1442: Summoning 1443: Destroyed 1444: Trap 1445: Talking Too Much 1446: Resurrections 1447: Rank 45! 1448: Returning 1449: Early 1450: A Big Move! 1451: Organizing 1452: The Main Hall 1453: Colenzo the Annihilator 1454: Achmel the Cursed 1455: Baruch the Bloody 1456: Ventar the Unholy 1457: Lister the Tormentor 1458: A Hard Fight 1459: Rank 35! 1460: Secure 1461: Dragon Island 1462: The Dragon God 1463: Strange 1464: God Rank! 1465: Inner World 1466: Experimenting 1467: Divine Kingdoms 1468: Subordinate Gods 1469: Just Visiting 1470: The Goddess of Valor 1471: New Subordinate God 1472: Gear 1473: Preparing 1474: Baal 1475: Battle 1476: Weakness 1477: Victory 1478: Tristram 1479: Changes 1480: Resurrect 1482: Support 1483: Flying 1484: Date Set 1485: Report 1486: Captured 1487: Feeling 1488: Greeting Dragon God 1489: World Tree 1490: Rank 45 1491: Helmir 1492: Battle Between The Most Power 1493: The Dragon God’s Trick 1494: Injured 1495: Step Back 1496: Little Bro On The Move 1497: Fallout 1498: Resurrection 1499: Run 1500: Wizard Spirit 1501: Take Control 1502: Marlo City 1503: The Lord of Terror 1504: Arrival 1505: A True Massacre 1506: Severed Arm 1507: Public Announcement 1508: Matured 1509: Wife 1510: Attract 1511: Power 1512: Worlds (End) 1051: Reward 1 1052: Reward 2 1053: Warehouse 1054: Aid 1055: Resurrecting a Fanatic Knight 1056: Passing On 1057: Lance Continent 1058: Start of Disaster 1059: Double Life Jade 1060: Realize 1061: Report 1062: Investigate 1063: Full Speed Flying 1064: Arriving At The Lance Continent 1065: Barley Cloud City 1066: Experiment 1067: Clean Up 1068: Holy Light City 1069: Massacre 1070: Treasures 1071: Spirit 1072: Killed 1073: Return 1074: Armour 1075: Preachers 1076: Suspect 1077: Godsend 1078: Assassin 1079: Golden Castle 1080: Luxury 1081: Power Boost 1082: Treating Injuries 1083: Preparing a Ball 1084: Showing Love 1085: Treating the Guests 1087: Not Breaking 1088: Testing 1089: Irony 1090: Severed Arm 1091: Retreating 1092: Legendary Light 1093: Continue 1094: Visit 1095: Godsend Again 1096: Conflict 1097: Supress 1098: Taken Care Of 1099: Respect 1100: River of Fire
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