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214: Sword Wind

Author: Lich King Number 13 Word Count: 8515 Updated: 2025-06-20 02:31:39

Sword Wind

The spell experiment that Heath had put on his schedule was none other than the rule-based spell that combined swordsmanship and magic.

After receiving guidance from Robert on the training ground that day, Heath had been working hard in this area, trying to combine swordsmanship and magic to make himself a true Sword Wizard.

After a few hard work, he had finally reached the first realm of swordsmanship. The next step was to combine swordsmanship and magic.

Then, how should he combine them? What kind of magic should he create?

Heath already had an answer to this!

...

Valley of the Dead, Military Camp.

In the middle of the camp stood a tent made of sheepskin. On the tent, there was an image of a half-eagle and half-lion monster. That was the crest of the Bloody Fortress, the Griffin Crest.

In the upper right corner of the camp, there was a particularly large tent. Colorful smoke could be seen flying out from the gaps of the tent's curtains. Occasionally, one could see some flames and even hear explosions.

This was naturally Heath's tent.

In this tent that was used as a temporary laboratory, Heath was busy working in front of a wooden table. All kinds of bottles and jars on the table were clanking when they collided.

"Thirty percent Wind Flower, two pieces of Summer Night Sky Grass, and a short-haired mouse's tail..."

Comparing the notes that he had copied beforehand, Heath threw various materials into a large black pot in front of him that was burning.

He stirred, chanted spells, and completed it in one go.

The liquid in the black pot rolled and changed color, and soon turned into a light green liquid. It looked ordinary, but there was wind constantly blowing out from it. It was very strange.

This was the Water of Wind, a high-level magic potion in the direction of the wind element. It was used to assist Wizards in practicing spells in the direction of the wind element.

Yes, after careful consideration, Heath decided to combine the wind element with the first Sharp Sword Realm of his swordsmanship.

The characteristics of wind element spells were sharp and fast, which was most compatible with the Sharp Sword Realm. Previously, Heath had tried to add some wind element into his swordsmanship, and his performance was indeed excellent.

The only slightly troublesome part was that Heath himself did not have much affinity with the wind elements. Even though there was no limit to the affinity of Wizards when learning spells, however, if the affinity was too low, it would be very difficult to construct the corresponding elemental spells.

And that was the reason why Heath was now mixing Water of Wind. Water of Wind was a very powerful auxiliary magic training material that could improve a Wizard's affinity with wind elements in a short period of time. It was very helpful in building models.

'If there's a chance, I'd better find a material that can increase my affinity with the wind element and extract it. I'll solve this problem once and for all...'

As he was thinking in his heart, Heath raised his head and poured the magic potion into his mouth.

As soon as the magic potion entered his mouth, Heath immediately felt a surge of wind element energy spreading out from his body. The pure wind element invaded every inch of his skin and every cell. It was as if a whirlwind had been set off in his body.

Whoosh! Whoosh!

This refreshing wind immediately rushed out of his body, seeping out from the pores of his skin and blowing out. For a moment, the breeze with Heath as the center started to blow wave after wave.

Heath hurriedly sat on the chair beside him and closed his eyes to enter his spiritual sea to construct a spell.

At this moment, his spiritual sea was filled with light balls. These were all spells that Heath had constructed over the years.

For him who had the system, constructing a spell was an extremely easy task. Basically, he only needed to obtain a spell scroll and directly extract it. Because of this, his spell accumulation was very fast.

However, this did not mean that Heath would only use extraction to construct a spell. Over the years, he had accumulated a large number of formulas, arrangements, and runes, his solid foundation allowed him to easily master whatever spell he faced.

After finding an empty area in his spiritual sea, Heath began his work.

The model construction process was not complicated. It was nothing more than using the 15 runes of the Apprentice meditation to arrange and combine in various ways, applying some magic formulas, and thus completing a mature spell.

The entire model construction was basically divided into three stages, which were the early design, the mid-stage practice, and the final verification.

The early design was the most difficult, but Heath had already calculated and planned this step in advance over the past few days. Now, it was time for the second step, he just needed to outline the previous plan in his spiritual sea according to the script.

Tick-tock... Tick-tock...

Time passed bit by bit, and the timer on the system panel was slowly running.

In the dark spiritual sea, Heath's extended spiritual tentacles were sketching in the void, and under the strokes of these magic strokes... a glowing three-dimensional model had gradually taken shape.

A few hours later...

As the last rune entered the order, the entire model suddenly lit up, and like the other models around it, it began to slowly revolve.

At the same time, Heath opened his eyes.

"Let's see how it works!"

He couldn't wait to think about it, so he immediately went out and came to an empty space outside the camp.

Taking out a cross-shaped sword from his dimensional pocket, Heath calmed his mind and closed his eyes.

He suddenly opened his eyes and took a step forward. At the same time, he raised the cross-shaped sword and slashed forward.

This sword was full of momentum!

Hu! Hu!

At the same time that the sword was swung, the strong sound of rushing wind exploded in Heath's ears. Hundreds of wind blades appeared in front of the sword. These wind blades were about ten feet long, and the small ones were about an inch long. It was like a gust of wild wind, a hurricane!

The sword aura was like frost!

In an instant, a series of cracking sounds could be heard. Everything that the hurricane passed by was shattered as if it was breaking a dead branch. Trees flew everywhere, gravel exploded, and large patches of soil were lifted up. The ground was directly destroyed.

By the time the hurricane passed, the original forest had completely shattered, and the ground was in a mess.

"What a powerful force!"

Although he had mentally prepared himself, Heath was still shocked when he saw the damage he had dealt.

Just this attack alone was no less than the AOE spell he usually cast. It must be known that this was just a casual attack of his, and the amount of magic power consumed was far less than the amount of AOE spells.

"The combination of spells and swordsmanship is indeed extraordinary!"

Heath began to understand Robert's words. Magic was only a kind of power, but there were many rules and principles on how to use this power.

This was only the first level of swordsmanship. What about the second, third, and even fourth and fifth levels?

There were even painters and musicians. What were the laws of magic like?

Heath thought curiously...

...

After that, Heath calculated the total energy unit of this spell in detail. After several calculations, the result was around 160 degrees.

With Heath's current spiritual power of more than 180, the performance of this spell with energy intensity did not seem to be the most outstanding, but it was not a one-time spell, but a continuous output!

As long as his magic power was sufficient, every swing of his sword during the battle could cause this level of damage... Just thinking about it was enough to know what the scene would be like.0

This was also the terrifying aspect of rule-based spells.

Rule-based spells were actually the greatest pursuit of Wizards below the Stigmata level. Completing a complete set of rules and achieving one's own rule-based domain would also allow one to enter the Stigmata level!

In the end, Heath named this spell 'Sword Wind'.

Sword momentum was like a rainbow!

Momentum was like the wind!

pqdm.com

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1: Blood Rain Day 2: Supernatural Extraction System 3: Golden Blood 4: Attack 5: War 6: Charge! 7: Insidious 8: Miracle Sword 9: I Accept 10: Talent Extraction 11: Attack 12: Conspiracy 13: Half a Year 14: Wizard 15: Make a Wish 16: Farewell 17: The Journey 18: Shadow Tower 19: Inheritance 20: Meditation 21: Low Level 22: Magic 23: Ambush 24: Clean Up the Aftermath 25: After the Event 26: Intermediate 27: Night 28: Leave 29: Red Mist 30: Banshee 31: Underground 32: Time 33: Pure White 34: Mimicry 35: Trade 36: Miracle 37: Blessing 38: Summon the Soul 39: Raven 40: Magic Snake 41: Selling 42: Purchase 43: Seal 44: Auction 45: Fight For It 46: War 47: Prelude 48: Siege 49: Attack 50: Meeting 101: Era 102: Scream 103: Pick Up 104: Strange 105: Scepter 106: Tower of Order 107: Provocation 108: Anger 109: Hell 110: Order 111: Chaos 112: Collect the Corpse 113: Manor 114: Regeneration 115: Observe 116: Encryption 117: Poet 118: Gray Wizard 119: Set Up 120: Fierce Battle 121: Tracking 122: Talk 123: Apprentice 124: Guarding the Forest 125: Secret 126: Abyss 127: Decapitation 128: Bug War 129: Victory 130: Wizard 131: Drew His Sword 132: Sacrifice 133: Leave 134: Red Phosphorus Flower 135: Hell 136: Girl 137: Home 138: Confrontation 139: Greed 140: Wizard 141: Determination 142: Monster 143: God’s Punishment 144: God 145: Influence 146: Light 147: Theocracy 148: Time 149: God Said 150: Gold 51: Reinforcements 52: Witchcraft 53: Confrontation 54: I’ll Do It! 55: Prepare For Battle 56: Defend the City 57: Hesitation 58: Night Attack 59: Bloody Night 60: Reinforcements 61: Final Battle 62: Return 63: Farewell 64: Rating 65: Clean 66: News 67: March 68: In the Lake 69: Gemstone 70: Legendary 71: Chance Encounter 72: Conflict 73: Coercion 74: Fight 75: Fight For Victory 76: Curtain Call 77: Unseal 78: Original Owner 79: Wizard 80: Advanced 81: Trial 82: Warm Spring 83: Arrival 84: Farewell 85: Clown 86: Summer 87: Fifth Floor 88: Choice 89: Cool Autumn 90: See Through 91: Challenge 92: Cold Winter 93: Shocking Change 94: Three Ring Towers 95: Flames 96: Gone 97: Purchase 98: Spells 99: Leave 100: Black 201: In the Army 202: Experience 203: Transfer Order 204: Let’s Go 205: Hurry Up 206: Night Battle 207: Counterattack 208: Truth 209: Sharp Sword 210: Escape 211: Letter 212: Ghost 213: Rescue 214: Sword Wind 215: Letter 216: Mission 217: Ruins 218: Oil Painting 219: Palace 220: Puppet 221: Backtrack 222: Warning 223: Kill 224: Artifact Spirit 225: Execution 226: Attack 227: Fight 228: Kill 229: After the Battle 230: Princess 231: Potion 232: Soul 233: Clone 234: Return 235: Decision 236: Market 237: Dispute 238: Conch 239: On Guard 240: Darkness 241: Candy 242: Pursue 243: Watch the Battle 244: Fight 245: Harp 246: Fragment 247: Entering the Human World 248: Deep Sea 249: New Home 250: Repair 151: Holy Light 152: Acquaintances 153: Cooperation 154: Mass 155: Profits 156: Surprise 157: White Harbor 158: Metamorphosis 159: Low Level 160: Sea 161: Mutation 162: Fierce Battle 163: The Law 164: Arrival 165: Friend 166: Welcome 167: Contract 168: Contract 169: Secret Realm 170: Shadow 171: Complete 172: Level Up 173: The Forest 174: Coming 175: Edict 176: Messenger 177: Plague 178: An Old Friend 179: Genius! 180: First Sight 181: Above 182: Old History 183: Decision 184: The Banquet 185: Sky 186: Mutation 187: Tree City 188: The City Wall 189: Siege 190: Charge 191: Defend Alone 192: Stigmata 193: Upgrade 194: Gala 195: Reward 196: Red Demon 197: Mutation 198: Core 199: Sword Realm 200: War 251: Visit 252: Experiment 253: Stone 254: Life 255: Go To Sea 256: The Bottom of the Sea 257: Danger 258: Chase 259: Enter 260: City 261: Fierce Battle 262: Fierce Battle 2 263: Old History 264: Illusion 265: Sacrifice 266: Conch 267: Illusion 268: Return Journey 269: Go Home 270: Space 271: Complete 272: Boy 273: Emotions 274: Searching 275: Suddenly 276: Class 277: New Student 278: Hooligan 279: Calm Down 280: Later 281: Guest 282: Visit 283: Pardon Me 284: Investigation 285: Conditions 286: Set Sail 287: Arrival 288: Island 289: Young Girl 290: Mermaid 291: Recovery 292: Books 293: Go 294: Trade 295: Foreign Aid 296: Blessing 297: Begin 298: Enter 299: Iceland 300: Abnormal 301: Banshee 302: Ice Valley 303: Monster 304: The Castle 305: Queen Garcia 306: Got It 307: Set Sail 308: Forest 309: Exploration 310: Beast Tide 311: Fierce Battle 312: Bloodline 313: Potion 314: Bean Vine 315: Cloud 316: Giant 317: Bloodline 318: The Key 319: Treasure Chest 320: Image 321: Pursue 322: Success 323: Intermediate 324: Skeleton 325: Blood Flower 326: Abnormal 327: Torture 328: Return 329: Down the Well 330: Chess Game 331: Game Over 332: Out of Bounds 333: The Corridor 334: Room 335: Knowledge 336: Monster 337: Delay 338: Oil Painting 339: Success 340: Return 341: A Gift 342: Sunken Ship 343: Castle 344: Sneak In 345: Treasury 346: Potions 347: Life 348: Rumors 349: The Beach 350: Lesson Learned 351: Invasion 352: Visitor 353: Invitation 354: Let’s Go 355: Journey 356: Passing 357: Landing On the Island 358: Old History 359: Search 360: Searching 361: Enter 362: Corridor 363: Battle 364: Cliff 365: Probing 366: Interpretation 367: Disappear 368: Pass 369: Treasury 370: Separation 371: Experiment 372: Knight 373: Let’s Go 374: Hundred-Eyed Monster 375: Head There 376: Arrival 377: Underground 378: Nightmare Damask 379: Heal 380: Camp 381: Shaman 382: Attack 383: Fire Snake 384: Kill 385: Victory 386: Forbidden Forest 387: Magic 388: Experiment 389: Give Chase 390: Tarot Spider 391: In the Lake 392: Discovered 393: Celebration
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