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48: Clearing the Nest

Author: John_Doever Word Count: 11983 Updated: 2025-06-10 10:03:21

Clearing the Nest

Aldrich and his undead flew into the entrance of the Variant Nest. When Aldrich and Valera hopped off the eagle and landed in the dark, subterranean entrance tunnel, he waved the eagle away.

"Wait outside. In a confined space like this, you won't do well. When I signal, come down here and pick us up," said Aldrich.

The eagle bobbed its head in a nod and then flew away.

Aldrich stared ahead into the depths of the nest. The path ahead led through a dark, winding tunnel that sank deeper down into the cliff. He tapped his red scanning visor and checked any recent heat signatures.

Nothing. The whole place was cool, almost cold. A good respite from the hot sun above. A natural place for Variants to gather and live.

Aldrich kept his eyes tuned in with the Grave Ward that he sent to scout ahead. He did not want to move into this unknown nest without having mapped out where he wanted to go beforehand. While the Grave Ward scouted, Aldrich looked down at Fisk's Eye-Phone, making sure to keep the brightness down way low so as not to attract attention.

He refreshed his memory on the few reports the AA had made about this nest, the latest of which was dated six months ago.

Beings that possessed Alter organs and cells emitted a natural energy signature that could be traced, especially when the powers were active. However, if there was a large enough density of dormant organs, such as in the case of Variant Nests, it was possible to determine a rough average estimate of energy emissions.

With that, the AA determined how 'strong' a Variant Nest was and categorized them into letter ranks that ranged from E to A to S. Broad AA guidelines suggested that ten Alters of the nest's rank were required to fully destroy it, but of course, this number was highly flexible depending on what type of variants there were and the layout and unique characteristics of the nest itself.

As for this nest, Aldrich read that it was ranked a solid D. The variants recorded here seemed to be largely reptilian with a few arthropod types, specifically ants. Not particularly threatening.

However aside from these few reports, there was precious little information about the nest.

Aldrich figured it was because as a D-rank nest, it was simply not that important.

"Dynamite Girl," said Aldrich.

"Call me Stella," said Dynamite Girl. "That was the name I remember having. And the name I remember using with people closer to me."

"Close?" Valera leered at Dynamite Girl suspiciously.

"Close as in trust," said Dynamite Girl, or Stella as she wanted to be called.

"How strong do you think we are?" said Aldrich. "In terms of how we compare to variants and heroes. What rank do you think we are?"

Stella crossed her arms and stared at everyone for a good minute or so, nodding to herself.

"Alright, here's what I think. Mind you, I'm not some kinda expert on all this. I think Valera is high up on the C rank. So C+."

"Only C+? Are you sure you are not miscalculating, hm?" said Valera.

"No, I think I'm fairly right. C'mon, don't complain, I was on the lower end of the C rank. Maybe now in the middle now that I can surpass my limits," said Stella. "Squid face is like, I dunno', low to mid B rank? You gotta understand here, there's a huge gap between the E/D ranks with C. Then there's a huge jump between B to A, then an even bigger jump from A to S."

"Then what about me? How would you class me?" said Aldrich.

"You, captain?" Stella cocked her head. "Er, well, I guess if you were workin' as a hero, maybe like, low C?"

"You dare to suggest the master is that weak? When he is the very reason you enjoy eternal life now?" protested Valera.

"That's what I was goin' to say," said Stella. "The captain's powers ain't really suited to this whole hero thing. If he joined the agency, I don't think they'd let him use his powers, all that raisin' the dead and stuff.

But say he was a villain, then I'd say he's already way up at high B. In terms of just straight up individual strength, he's around or slightly below us, but the simple fact that he can do all this necromancy stuff means he'd get classed as an insanely high threat.

Maybe already a low A, considerin' the fact that the AA places a threat premium on villains or variants that are considered 'self-replicating' or capable of creatin' minions and more threats."

"I see," said Aldrich. "Well then, we're four C to B rank threats taking on a D rank nest. This should be no issue at all."

"Yeah, I figure," said Stella.

"Good." Aldrich figured out where to go via the Grave Ward. "It's time to start hunting."

==

Aldrich spun his lantern around by the chain, a ghostly red light flickering around him from the glow of the eye entrapped within. The light lit up his surroundings, showing more than a dozen pairs of gleaming yellow, reptilian eyes staring at him.

Below these eyes were rows of sharp teeth.

Up ahead, Aldrich could hear Valera's shouts of "DIE! DIE! DIE!" in the distance accompanied by regular explosions and bursts of light from Stella.

"You do not wish for my interference?" said Fler'Gan as he walked beside Aldrich, his arms behind his back.

"No. I want to see how well I stand up compared to D rank monsters on my own. You're here as insurance in case anything surprises me," said Aldrich. "And I'll repeat this again: do NOT interfere."

"Understood, Elder." Fler'Gan nodded and watched.

"Come on." Aldrich waved his free hand towards himself, egging the Blurred Lizards onwards. Each of them were the size of large dogs with grey and brown color patterns on their scales that shifted, making them blur and camouflage into their environment.

The blurred lizards loosed shrill screams as they rushed forward.

Aldrich casted [Negative Surge] on himself, granting himself ten seconds of massively enhanced stats. He gained 12 strength, agility, and perception along with a strong aura of green.

[-15 Mana]

[Mana: 183/183

168/183]

[Strength: 11

23]

[Agility: 10

22]

[Perception: 13

25]

Aldrich back stepped, evading two lizards from chomping down on him. He swung his lantern forwards in a swiping arc that broke both lizards' necks. He immediately had to retreat again as several more lizards rushed forward, trampling over the corpses of their dead brethren to try and maul Aldrich.

Aldrich activated his [Anti-Life Shell]. A foggy green mist emanated from him, and inside, all of the lizards were slowed, their life force sapping away. Their camouflage did not matter because the light from the [Lantern of the Accursed Eye] revealed them constantly.

And now that Aldrich was considerably faster and the lizards slower, he outmaneuvered them with ease. He swung his lantern forward with expert handling, shooting out the head like a wrecking ball that caved in skulls with each strike.

"Alright," said Aldrich. He put down his lantern. "Time to test my hand to hand."

He squared up in a shoulder width stance, raising his arms in a guard. A lizard lunged at him, and he unleashed a straight kick upwards, smashing his bare foot right into the variant's chin and launching it into the rocky ceiling above.

Another lizard came forwards, leaping up and snapping at his arms.

Aldrich spun around and launched a downward elbow strike that broke the attacking lizard's skull and then used that lizard's corpse as a shield to prevent three more lizards from swarming him. The three variants instead sunk their teeth into the corpse.

Aldrich pushed and tossed the corpse away, making the lizards fall backwards.

"Good." Aldrich. His skills were not gone, and training like this helped to keep him sharp. "Now for my magic."

Aldrich deactivated the active portion of his [Anti-Life Shell] to conserve his mana.

[Mana: 168/183

123/183]

He had only kept it up for 5 seconds but the 5% maximum mana per second drain was hefty. But expected. [Anti-Life Shell]'s active was not that useful for its mana cost until higher ranks when it obtained a stronger slow, stat debuffs, an instant death effect, and heavy buffs to undead.

"Time for my magic." Aldrich picked up his lantern and wielded it in one hand while he kept his other hand free to cast magic. Six lizards surrounded Aldrich now, making it difficult to fight them hand to hand.

Aldrich activated his [Lantern of the Accursed Eye] and shone it in front of him. A cone shaped laser of crimson light blasted forth, illuminating the three lizards in front of him and making them shriek as their flesh started to turn into ash and disintegrate.

He then dealt with the three other lizards behind him by casting [Chill Bolts] with his free hand. Two chill bolts per lizard. One to stun them, one to freeze and smash their brains.

[-24 Mana]2

[Mana: 123/183

99/183]

[12 Blur Lizards defeated!]

[+480 EXP]

[EXP Bar: 870/1400

1350/1400]

"All done." Aldrich patted his hands together, content.

"Excellent work, Elder," said Fler'Gan. "Such competency in the dark arts along with exceptional physical abilities. It does remind me of my younger days, but now my lower back ails me far too much for such wild movement."

"Yeah." Aldrich cracked his neck. "But my weakness as a Legion Necromancer stays the same. I don't have an issue defending myself, but when I do, I have to eat through my mana rapidly. It's far more efficient to let my undead do the real heavy lifting.

Hm."

Aldrich looked at the dozen grave markers floating above the lizard corpses. His health was completely full. He did not even have to replenish his [Corpse Barrier]. In fact, he did not even have to manifest the barrier in the first place.

He could choose to keep it dormant or spontaneously generate it, but obviously, generating a barrier of corpses made it difficult to engage in hand-to-hand combat.

Maybe it was better for him to be riskier in combat. Take more damage, especially when facing larger enemies, and then use his [Grave Consumption] to restore lost health.

Aldrich noted this down for later.

More experience funneled into him from Valera and Dynamite Girl practically speed running their way through the lizard infested tunnel, blowing up or punching through anything they saw.

[30 Blur Lizards defeated!]

[+1200 EXP]

[EXP Bar: 1350/1400

2550/1400]

[Level Up!]

[Level 11

12]

[EXP Bar: 1200/1600]

[+5 stat points available to distribute]

Aldrich nodded. Now this was more like it. Mass EXP farming. The kind that Aldrich theorized would skyrocket his levels up.

Aldrich started to invest points back into his physical stats more. In the game, he did not invest much of anything into his physical stats, but that was because he knew the enemies he would face. He needed to be more self-sufficient in the real world.

[+5 strength]

[Strength: 11

16]

Aldrich figured that getting his strength, agility, and perception up over twenty would make him strong enough to handle a C rank hero or villain reliably. He noted that the first few stat points he invested into his physical stats made a massive difference.

Just five points got him almost twice as stronger and faster than a normal man. But stats, or at the least the physical ones, did not seem to increase multiplicatively. Every five points did not make him twice as strong or fast.

It was difficult to quantify in numbers exactly how much stronger he got with each stat point. The only thing that mattered was that he did. He figured that the 20-30 stat threshold for his physical stats would keep him self-sufficient, especially with [Negative Surge] and, later, its upgraded version [Death Surge].

Aldrich then felt a mental signal from Valera.

*Master, you should be here. There's a monster here that will be to your liking when we have slaughtered it.*

*On it* said Aldrich.

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1: Prologue: A Dark World 2: To Be A Hero 3: To Blackwater 4: Blackwater and Bullies 5: Combat Evaluation 6: Frame Perfect 7: Ghost 8: Friends 9: The End...and the Beginning 10: Necromancer 11: First Fight, First Undead 12: The Nexus 13: Hunting 14: A Crucial Hint 15: Catching a Ghost 16: [BONUS] Catching a Ghost II 17: Vengeance 18: Chosen Undead 19: Valera 20: [BONUS] Getting Ready 21: Phantasmal Mask 22: [BONUS] A Pack Problem 23: Raising the Alpha 24: [BONUS] The Geist 25: [BONUS] Geist Hunt 26: The Settlements 27: The Odinsons 28: [BONUS] Gang Wipeout 29: [BONUS] Gang Wipeout (2) 30: Loot 31: [BONUS] Investigation 32: Investigation (2) 33: Ghastly Preparation 34: [Bonus] Trial Quest 1 35: Clearing the Trial Quest 36: [Bonus] Clearing the Trial Quest 2 37: Clearing the Trial Quest 3 38: [Bonus] Secret Boss 39: Secret Boss II 40: Secret Boss III 41: Fler'Gan the Zealot 42: [Bonus] Becoming a Lich 43: The Death Lord 44: [BONUS] Ritual of Eternity 45: Planning 46: [Bonus] Planning 2 47: [Bonus chapter] Variant Nest 48: Clearing the Nest 49: [Bonus chapter] The Bloodspitter 50: Sudden Attack 151: Tag Out 152: [Bonus chapter] Game Over 153: Aftermath 154: Sponsor 155: A Deal 156: Sentinel 157: Hat Trick 158: Corruption 159: Exposing Hat Trick 160: Time's Up 161: [Bonus chapter] One Last Trick 162: Last Stage Planning 163: Superior Halo 164: Standing By Haven 165: Rebuilding 166: S Rank Encounter 167: A Deal 168: Hear Me Out 169: Imprisoned 170: Another Round of Questioning 171: The Colonel 172: Second Deal 173: Company Politics 174: The Unending Thread 175: A Crypt 176: Until Next Time 177: Pale White 178: Volantis 179: Volantis (2) 180: Into the Crypt 181: 22 182: Into the Nexus 183: [Bonus chapter] Into the Nexus 2 184: Complete Overhaul 185: Bors the Giant Blacksmith 186: Fixing Volantis 187: Second and Fourth Deathguard 188: Volantis Restored 189: [Bonus chapter] Worthy 190: Orcish Might 191: [Bonus chapter] A Hard Headed Counter 192: Burning Agony 193: [Bonus chapter] A Worthy Rage 194: Boundary 195: Top of the Necropolis 1 196: [Bonus chapter] Top of the Necropolis 2 197: Diving into the Chrysalis 198: The Depths 199: Warmth 200: Love and Fear 251: Road Trip 252: 'Cops' 253: Diamondback 254: Interrogation 255: Settling Down in Redrock 256: V Correspondence 257: V Correspondence 2 258: Ready to Go 259: Randall's Repairs 260: Resolution 261: Last Dream 262: An Unseen Cold 263: An Unseen Cold 2 264: An Unseen Cold 3 265: Unanswered Questions 266: Emergency 267: Airbird 268: [Bonus chapter] Clint's Job 269: Seraph 270: Cure 271: Expectations and Rewards 272: More Loot 273: Immortal Advice 274: Resolve to Fight 275: Simmering 276: Trial Quest 277: Demons 278: The Grinner 279: [Bonus chapter] Greater Demon 280: Greater Demon 2 281: Greater Demon 3 282: Insight 283: Defense 284: Defense 2 285: Deimos, the Dark Eye 286: Deimos, the Dark Eye 2 287: Power of the Sun 288: Power of the Sun 2 289: Third Trial Quest Rewards 290: [Bonus chapter] Final Round Preparation 291: Final Prep: Necropolis 292: To Take a Tome 293: Night Parade 294: Stranger 295: Familiar Faces 296: Judicata 297: A Stranger's Offer 298: The Hearing Begins 299: [Bonus chapter] The First Vote 300: Second Vote, First Offer 301: [Bonus chapter] Second Vote, Second Offer 302: Sentinel 303: Sentinel Vote...? 304: Attack on the Judicata 305: Rescue 306: Rescue 2 307: [Bonus chapter] Aftermath of the Judicata 308: The End of the Attack 309: Settling Down 310: Vexa's Merits 311: [Bonus chapter] Project Arachnophobia 312: New Laboratory 313: Learning Room 314: [Bonus chapter] Spider Bait 315: Back to the Nexus 316: A Deal with a Demon 317: A Reasonable Understanding 318: The Forest 319: A Trapped Spider 320: Capturing the Spider 321: Mollusk Hunt 322: Mollusk Hunt 2 323: Winding Down? 324: [Bonus chapter] A New Challenger 325: Boss Geist 326: To the Death! 327: Worthy 328: Etal Reversion 329: Execution 330: Boundary 331: The Entity 332: The Entity 2 333: Arcadia 334: Ceasefire 335: [Bonus chapter] Support 336: Lightspeed and Valkyrie 337: The President 338: [Bonus chapter] The President 2 339: The President 3 340: The President 4 341: Spider Mining 342: An Inheritance Issue 343: [Bonus chapter] An Inheritance Issue 2 344: An Inheritance Issue 3 345: Hammerhead Meeting 346: Hammerhead Meeting 2 347: Despair, Ye Mighty 348: A New Party 349: A New Party 2 350: Relationship Progress 101: Art of Battle 102: Incident of a Certain Flight 103: Incident of a Certain Flight 2 104: Incident of a Certain Flight 3 105: Theory of a Soul 106: [Bonus chapter] Meeting Minuteman 107: Twin Wills 108: Into the Bunker 109: Portal Girl 110: The Final Plan 111: Leaving Minuteman 112: To Battle 113: {Holding the Wall} 114: [Bonus chapter] {Culling the Weak} 115: Undead Assemble 116: Camaraderie 117: [Bonus chapter] Formations 118: The Humans Strike Back 119: The Perfect Moment 120: King of the Oceans 121: [Bonus chapter] From Despair, Hope 122: The Legion 123: The Battle Rages 124: A Storm is Coming 125: Spirit Boundaries Activated 126: Bring Down the Thunder 127: [Bonus chapter] Bring Down the Thunder 2 128: Raising Merman 129: Valera's Merits 130: Valera's Merits 2 131: [Bonus chapter] Valera's Merits 3 132: Restoring Seismic 133: The Connector 134: [Bonus chapter]Danger 135: Sudden Attack 136: [Bonus] The Counter 137: The Final Fight 138: Attack, Attack, Attack 139: Beatdown 140: Quest? 141: Contingency 142: All Out 143: Bear Witness 144: [Bonus chapter] {Observation} 145: In the Zone 146: Draconic Might 147: A Bloody End 148: The Voice 149: Survival 150: Seismic 51: [Bonus chapter] The Chrysalis 52: Chrysalis 2 53: Raising the Chrysalis 54: Alchemy 55: {A Meeting to Be} 56: Meeting in the Red Circle 57: [Bonus chapter] Meeting in the Red Circle 2 58: An Experiment 59: An Experiment 2 60: The Final Phase 61: Disaster 62: {Seth Solar} 63: {Seth Solar 2} 64: Calm Before the Emerald Storm 65: [Bonus] {A Certain Report} 66: The Party Begins 67: A Night of Dying 68: Acquiring the Editor Sample 69: [Bonus] {Unending Misery} 70: {One By One} 71: [Bonus] {Volantis, the Tyrant of Bone} 72: {Volantis, the Tyrant of Bone 2} 73: Loot and Summons and More 74: {Red Circle Defense 1} 75: [Bonus] {Red Circle Defense 2} 76: {The Final Act} 77: Dying Sun 78: {The Ocean's Call} 79: {The Ocean's Call 2} 80: The Finale of Vengeance 81: The Finale of Vengeance 2 82: {Dance of Duels} 83: [Bonus chapter] {Dance of Duels 2} 84: Final Duels and Ascension 85: Ascension 2 86: A Farewell 87: The Rise of a Lich 88: Forging a Body 89: Learning Spells 90: [BONUS] Exterminating Pests 91: New Mount 92: Return of the Lich 93: Connection 94: Sky Fight 95: [Bonus chapter] Corpse Nova 96: Ruler of the Storm 97: Holding Out 98: [Bonus chapter] Minuteman 99: Resolve 100: Knightly Intervention 201: Boundary Overcome 202: Boundary Details 203: Resting 204: Love, Past and Present 205: [Bonus chapter] Love, Past and Present 2 206: Love, Past and Present 3 207: Love, Past and Present 4 208: Ambition and Training 209: Learning 210: Mana Flow 211: The Chrysalis's Talents 212: Shaping 213: Competition 214: Returning to the Crypt 215: Nomads 216: The Nomad Chiefs 217: Negotiating with the Chiefs 218: Negotiating with the Chiefs 2 219: Negotiating with the Chiefs 3 220: Agreement 221: Blackwater Students 222: Stick and Carrot 223: Technos 224: Okeanos's Quest 225: Maze 226: Invincible Formation 227: First Trial Quest Revisited 228: Flower Fight 229: Training Payoff and Meeting with Z 230: Meeting with Z (2) 231: Blackwater Allegiance 232: [Bonus chapter] Eileen's Conversation 233: Stay and Fight 234: Megaloptera 235: Megaloptera 2 236: Megaloptera 3 237: [Bonus chapter] Clint, the Unbreakable 238: Infiltration 239: Desmond 240: V-Parasite 241: Feast 242: Feast 2 243: Feast 3 244: Feast 4 245: Feast 5 246: In Sync 247: Explore Time 248: [Bonus chapter] Samples 249: Instinct 250: Name 351: The Soulmonger 352: A Sudden Intrusion 353: Mel Morales 354: Omega 355: Three Minds, Three Directives 356: Machines and Demons 357: Mysteries of Birth 358: Scrapheart 359: In the Future 360: In the Future (2) 361: Plans 362: [Bonus chapter] Plans (2) 363: Balar, the Eyed 364: Feather's Meeting 365: Raid Plans 366: Clint's Decision 367: Assassination 368: Healing Procedure 369: Preparing for the AA 370: The Journal 371: The Journal 2 372: Heist Planning 1 373: Heist Planning 2 374: Journal Entries 1 375: Journal Entries 2 376: Journal Entries 3 377: Panopticon Cure 378: Panopticon Cure 2 379: [Bonus chapter] Panopticon Cure 3 380: Panopticon Cure 4 381: Appraisal 1 382: [Bonus chapter] Appraisal 2 383: Appraisal 3 384: Appraisal 4 385: Dragon Strategy 1 386: Dragon Strategy 2 387: Dragon Strategy 3 388: Heist Intrusion 389: Heist Intrusion 2 390: Heist Intrusion 3 391: The Dinner Incident 1 392: The Dinner Incident 2 393: [Bonus chapter] The Dinner Incident 3 394: The Dinner Incident 4 395: The Dinner Incident 5 396: Breaking In 397: [Bonus chapter] {Shuten Doji} 398: Happiness 399: {The Search} 400: {Usurper} 401: {Aftermath} 402: {Oni } 403: Happiness 2 404: {To the Vaults} 405: {Subject 6A } 406: {Break In} 407: {Twin} 408: A Dream 409: A Dream 2 410: A Dream 3 411: A Dream 4 412: Dream's End 1 413: Dream's End 2 414: Raid's End 1 415: Raid's End 2 416: Raid's End 3 417: Raid's End 4 418: Meteor Labs Demolition 419: The Return 420: Down to Earth 421: Lab's End 422: Unsealed 423: Cycle of Life and Death 424: Restored 425: Swords 426: The Monk 427: Split 428: Sheathed 429: Blackwater Plans
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