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140: Flame Of The Earth Staff

Author: DiceVR Word Count: 11722 Updated: 2025-06-09 04:38:09

Flame Of The Earth Staff

[Low-Grade Mythril]2

[Quality – Highest][Rank – 2]

[Infused Element – Flame of the Earth]

[Description] Silver that has transformed through the addition of large amounts of elemental mana. Through the particular element that has been infused, this metal absorbs large amounts of received shock, reflecting a portion to its original source.

"Huh? Isn't that actually amazing?" Eisen muttered out in surprise after he read the description of this particular version of mythril.

"Mhm… that's actually very amazing! So many people will want to buy anything made with this! For sure!" Bree exclaimed with a furious nod, and Eisen grabbed one of the small ingots that he placed into the tube. "Well, good thing I made a lot of these. If I'm not wrong, these would be amazing for tools and defensive items, as well as blunt weapons, right?" The old man muttered out lowly before Komer looked at the metal with a frown.

"Really? How so?" He asked, and Eisen began to explain what he thought this meant.

"Hmm, let's think about using this for tools first. Let's say I make a hammer out of this, alright? If I use this to hit the metal I'm working with, not only will it absorb a large part of the counter-shock, which will most certainly decrease the strain on your body and the control you have over your hammer. But it will also send back some of that force, that maybe I don't know, 20% of the initial hit. So in the end, I'm going to be able to use the hammer at 120% force compared to usual, while also being able to speed the process up a whole bunch."

"Ah, I get it! So then if you were to use it for a shield, it would bounce back some of the force of the attacks hitting it?" Komer concluded after Eisen's quick explanation, leaving him to nod in response.

"Yes, according to the material description, that should be it. But I wasn't aware that Mythril was something infused with an element. I thought you said that mana-sources give out pure mana, right, Bree?" The old man asked, and the Fey-Kin girl scratched the back of her head.

"I mean… yeah, that's how it is. Technically, they give out pure mana, but that pure mana is keen to absorbing elemental mana that's around it. Usually, that isn't absorbed by materials, but Silver is a bit different in that it already has some magical qualities, which is why it's so effective against undead monsters. But the mana that those sources give out is still technically pure, and it affects the surrounding like it is pure for the most part, but sometimes depending on the surrounding type of mana, stuff changes…" Bree explained with an expression that showed that she didn't really understand how it correctly worked herself, so Eisen let it be.

"Alright, got it. It doesn't matter in the end. I just need to figure out a way to properly use this while I'm making my staff now." Eisen told the group as he grabbed a few different materials that seemed interesting to him, such as a large piece of Elemental Wizard's oak, multiple geodes formed out of Earth, or Fire gems, as well as geodes, formed out of mana-crystals. On top of that, Eisen also grabbed some of this new type of Mythril, since the other metals were all of lowest-grade so far, and Eisen wanted to use the best materials available to him at the moment.

So, Eisen first began to work on the base of the staff, using the elemental wizard's oak. Considering that it was utterly petrified, and he wasn't able to just carve it like he would regular wood but instead needed to use a chisel and hammer to sculpt it into the shape he wanted.

What Eisen went for was an aesthetically relatively simple shape, which was overall simply a straight staff with a spiraling body, as if someone took a pole and twisted each end into opposing directions.

Next, Eisen stepped outside of the carriage and created his Flame of the Earth forge in order to work with the mythril. It required around the same temperature to work with it as regular silver did, which was actually a tiny bit above the temperature that Eisen could currently achieve, but that simply meant that he had to use a bit more force and that it was a little bit harder to work with than it should be in perfect conditions.

The only thing that was needed to be done in order to forge this magical metal was that it required forming while immersed in mana, which means that the metal continuously needed to be surrounded by a layer of thick, potent mana, which was happily provided by Bree with her giant mana-pool.

It was still harder to do than Eisen expected, and did a few points of damage to him each time due to the effect of 'returning the shock' given to the metal, but in the end, that was a small issue for him that he quickly overcame with his techniques. Eisen formed this mythril into something like a bowl that could be properly attached to the top of the staff and reach down to about its halfway point by metal parts of it then being connected to the ridges created through the 'twisting' of the staff.

The bowl itself was there so that it could hold what Eisen was now about to create out of the gems and crystals.

What Eisen did first was to experiment a bit. The two types of gems that Eisen had picked out for the staff were the fire and earth variants, which had each turned into a particular form. It seemed as if the fire gem was in a gem state about halfway between the regular version of the flame of the earth and its full fire-version, while the earth gem was opposite of that gradient, being halfway between the regular version of the element and the full earth-version.

And when Eisen combined these two gem structures from inside the geodes, they turned into a gem that was about equivalent to the base version of Eisen's element.

Now, Eisen combined these three different types of gems with the Flame of the Earth infused mana-crystals so that he had three different kinds of crystals structures to work with, and what Eisen had planned for this was supposed to be visually relatively impressive, while at the same time being overall inconspicuous.

For that reason, Eisen made a few different small tools out of the regular Wizard's Oak that he created the many staffs he made with. These tools were all the kind that you would use to sculpt clay, and the reason for that was quite simple. Eisen would use his transmutation through these small wooden tools by simply coating the tip of each tool with a thin layer of mana and then using them like he regularly would.

He had an idea like this before already, so that he could actually properly form mana crystals in an extremely detailed manner and didn't have to 'imagine' the shape that he wanted and control it with his mind somehow. "Doing something with my own two hands feels right in the end, huh?" He chuckled lowly as he looked at the different crystals-gem combinations he just made, fire, earth, and the base version, before building a small block out of the fire crystals to use as a starting point.

Slowly, Eisen connected the different structures with each other, building the raw shape of a flame in the middle of burning its fuel, before adding a layer of the earth crystals on the outside and leaving 'cracks' of a sort in between the different chunks to create the general way that the flame of the earth element looked. Like a flame made of earth with fire seeping through the damaged areas in its surface.

After this small sculpture's shape was finished, Eisen only needed to add one more thing to it, and that was an enchantment. He grabbed the enchanting marbles and quickly enchanted the crystal-flame with his Flame Of The Earth Skill, hoping that enchanting this part would be enough to make everything work correctly.

Even though this main-part was now done didn't mean that the whole thing was. A fire was not always a singular small entity, but rather the combination of the kindling flames that were spread around each other, whether they were on the ground or even floating in the air.

These small parts were then made out of the crystals created through the combination of both gems in a way that Eisen had also tried to figure out together with his son and grandson while he was offline, with one more array of enchantments, that actually wasn't as complex as Eisen had thought.

Eisen sat down and quietly began working on the inside of the shallow mythril bowl that he would place the crystal flame into later. Carefully, he began carving away at this extraordinary material to create the enchantment circles that he would need.

The central enchantment circle was made so that it would keep everything floating directly above the bowl and so that it wouldn't leave the immediate vicinity of it in the slightest. The concept of this wasn't complicated; there was just a lot of mana needed in order to activate an enchantment with 'gravity' as its core effect. But considering that Eisen would only need this to cast a few small spells here and there, it shouldn't be too big an issue.

Then, there were two other enchantments; each one placed down twice around the core enchantment in a circle. One of them was supposed to take the material apart, while the other one was supposed to put it together again. And the materials that would be taken apart and put together over and over again was the small crystal-gem combinations of the base flame of the earth element, which Eisen specified in the enchantments, themselves.

This would create the illusion of the particles of flames that were floating around during an actual fire, or at least that's what Eisen was currently hoping.

The last thing that Eisen needed to do now was to put everything together in a way that it could be properly activated, which was done simply by placing the small carved crystal-flame on the center of the mythril bowl and scattering the other crystal-gems around its base. With a little bit of transmutation, Eisen connected the crystal structures to each other so that they wouldn't simply be lying loosely around the bowl, but this issue should be resolved from the moment that the enchantments are activated, as the smaller, outer-circle enchantments would only activate for one time of crystal-gem.

With a smile, Eisen looked at the creation with the crystal flames reaching to the top of his head and nodded with a satisfied smile. "Alright, done." Immediately after Eisen acknowledged this item as such, multiple notifications popped up in front of his eyes.

[Flame of the Earth Staff]

[Quality - Perfect][Rank – 3]

[Description] An incredible staff that has been made by the Omni Craftsmaster Eisen, its materials have been infused with immense amounts of Flame Of The Earth Elemental Mana and have been transformed into new materials bearing its traits. Any Magic of this element cast with this staff will be substantially strengthened, while the magic of any other element will be repelled. Not even pure mana will be accepted into this staff.

[Effect] Immense Strengthening to Flame Of The Earth magic (+50% efficiency)

[Requirements] 100 INT; 100 WIS; Flame Of The Earth Skill Rank 3

[For creating an overwhelming quality item with the help of blacksmithing, you gain +1 STR]

[As Woodworking is outside of the five initially broken-through skills, you will not gain any bonus stats through it]

[Item's requirements are above wielder's abilities]

[As the wielder is the crafter of this item, requirements can be ignored]

[Due to being able to manipulate souls, it is possible to soulbind this item to you. One soul binding slot is available. Do you wish to proceed?]

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Catalog (790)
1: Interview With A Legend 2: The Capsule 3: New World, New Self 4: The Journey Begins 5: Stolen Experience 6: Mysteries 7: Dwarf's Delight 8: First Items 9: Worries 10: Tools 11: Mana 12: Fake 13: Sword 14: Tailoring 15: Backpack 16: Designs 17: Handyman 18: Clothes Make The Man 19: Reunion 20: Suit Yourself 21: Magic Fabrics 22: The Dress 23: Leatherwork 24: Apron 25: Double 26: Armor 27: Double Up 28: Archivist 29: Potions 30: Limitbreaker 31: Duel 32: Tricked 33: Mass Production 34: Transmutation 35: Pills 36: Enchanting 37: Cubes 38: Peak 39: Occupation 40: Combat 41: Gains 42: Original of the Living (Part 1) 43: Original of the Living (Part 2) 44: Original of the Living (Part 3) 45: Variety 46: Home 47: Breakfast 48: Coincidental Meeting 49: Collaboration 50: Crafting Space 51: Gifts 52: Goblin Town 53: Elements 54: Flame of the Earth 55: Commander 56: Field Boss 57: Mushroom 58: Climb 59: Test 60: Dragons 61: Automaton 62: Beast Golem Core 63: Skeleton 64: Senses 65: Living Machine 66: Dedication 67: Truth Seeing Eyes 68: Descent 69: Omegas 70: Adventurer's Guild 71: Guild System 72: Crafter's Guild 73: Potion Barrels 74: Birds, Lizards and Horses 75: Assistance 76: Mechanical Horse 77: The Five That Peaked 78: Working With Wood 79: Misunderstanding 80: Craftsman's Carriage 81: Preparations 82: Party Preparation 83: True Use 84: Leaving 85: Mother Hive 86: Crystalized Mana 87: Mead 88: Druid Disciple Caria 89: Komer 90: Reasons 91: High Merchant 92: Antonio Hastings 93: Basics 94: Glass Flowers 95: Melissa 96: Magic Forge 97: Traveling Craftsman 98: Original of Artistry 99: First Sales 100: Magic Guitar 101: Concert 102: Private Conversation 103: Fear 104: Loan Shark 105: Perfect Booze 106: Horror and Honor 107: Phone Calls 108: Favors 109: Malt 110: Books 111: Enchantment Collection 112: Monster Shop 113: Kiron and Sky 114: Pledge 115: Knight 116: Tattoos 117: Catching Up 118: Help 119: Golden-Eyed Demon 120: True Demons 121: Bestiary 122: Moving Dolls 123: Soul Engineering 124: Aura 125: Hey Dad 126: Arrival 127: Healing Balm 128: Finished Brews 129: Baking 130: Gadgets 131: Present 132: Trailer 133: Rabbit's Paw 134: Elements and Troubles 135: Wands 136: Bats 137: Soul Strength 138: Figuring it out 139: Mythril Variation 140: Flame Of The Earth Staff 141: Iötum and Dvergun 142: Magical Smithy 143: CB, CR and CF 144: Amran Bee 145: Death Prevention 146: Arrival In The Magic City 147: Black Seed 148: Meeting Xenia 149: Dien 150: Confrontation 201: Lunchtime 202: Sounds Spanish To Me 203: Bigger Tools 204: Mining 205: Dungeon Core and Legacy 206: Mountains of Mana 207: Farming 208: Sending them off 209: Jewelry 210: Triple D's 211: Level 100 212: World's Peak 213: Ocular Enchantment 214: Spine 215: Branches 216: Special Elements 217: Grandson 218: Finished Base 219: Delivery 220: Reaching up High 221: 3D Enchantment 222: Just Ask 223: Paintjob 224: Homunculus 225: Fruit of Life 226: Venom 227: Red Dragon's Crystal 228: Four-Armed Cyclops 229: Loot 230: Charcoal 231: Coin of Fate 232: Red-Dragon's Alloy 233: Stahl, Alnico, and Kyla 234: Vardia and Zyra 235: Fake Red-Dragon's Flames 236: Deep Visualization 237: Mask Of Hiding 238: True Copy 239: Skeleton Sailor 240: Reveal 241: Issues 242: Birth of the Living Dungeon 243: Ability Demonstration 244: Branding 245: In the Dungeon 246: Future Focus 247: Glassblowing 248: Space Usage 249: Greg 250: Brother 151: Forgiveness 152: Curses and Blessings 153: New Eyes 154: Blood-Chimera 155: The Plan 156: Fullbody Enchantment 157: Start Of A Heist 158: True, Pure Fear 159: Pancakes 160: Last Arrivals 161: Mass of Yin 162: How To Find A Dragon 163: Who Are You? 164: Quest Complete 165: Transformation Tips 166: Demonic Craftsman 167: Helping Out 168: Cooking and Baking 169: Quick Treatment 170: Walk-In 171: Stew, Pudding and Macaron 172: Ready To Serve 173: Bland 174: A Little Tour 175: Coin Magic 176: Different Energy 177: Blacksmithing Test 178: Last Tests and First Lesson 179: Gloves 180: Eyes 181: Curse Breaking Ritual 182: New Member 183: Original of Magic 184: Original of Combat 185: Barbecue Preparation 186: First Guests 187: Escalation 188: Getting Physical 189: Laughter 190: Important Conversations 191: Brody's Duel 192: End of the Duel 193: Path of Yin and Yang 194: Growth 195: Form 196: The Shapes of Souls 197: Prime Industries Tour 198: Holographic Demon 199: Godly 200: Spinning Top 251: Maroon 252: The Transcended 253: Grandson, Grandfather, Giant Spider 254: Mother of Spiders 255: Samurai 256: Announcement 257: Overgrown Spider Zombie 258: More Coins 259: Reunited 260: Conflict Resolution 261: Silk Spinner 262: Necronomicon 263: New Idea 264: 'Cripple' 265: Fearsome Decisions 266: The Situation 267: Stahl's Smithing 268: Knives and Teddy Bears 269: Bookbinding for Dummies 270: Art Teacher 271: Awkward Dancing 272: Sculpting 273: Essence 274: Witherless Rose 275: Necromancy and Soul Arts 276: Thul 277: Dias de los Muertos 278: Combat Drill 279: Magic Mastery 280: Golems and Sorcery 281: Shamanism 282: Loving Shrines 283: Miracles 284: Haggling 285: What Just Happened 286: Acting on Instinct 287: The Truest Magic Of All 288: Kiss 289: Eisen's Return 290: What was lost, and what was found 291: Important Deals 292: War Behind The Scenes 293: Fate Merchant 294: Maroon Scales 295: Dark Mana 296: Earrings 297: Respect 298: Swordman's Steel 299: Giant Blade 300: Vest and Pants 301: The Dragon King's Giant Greatsword 302: Progress 303: Dance your Heart Out 304: Weird Dream 305: Soul Refination 306: Core Guardian 307: Sigurd and Fafnir 308: Dungeon Abilities 309: Teaching Young Dogs Old Tricks 310: Stop Messing Up 311: Anti-Magic Weaponry 312: Changes in their Bodies 313: Staff of the Elemental Spirit 314: Darkness Elemental 315: Fleeing-Shadow's Cloak 316: Dream-Reading 317: Unlocking the First Layer 318: When the Unknown becomes Known 319: Notes 320: Necromancer's Scythe 321: Ego-Items 322: Ordinarily Ecstatic 323: In the Nest 324: Combat Golems 325: Mana-String 326: Keeping It Together 327: Remember 328: Metal-Faced 329: Perfect Eyesight 330: The Last Straw 331: Tank 332: Crossbow 333: Three Golems 334: Great Golems 335: More Golems 336: Croco and Ranger 337: Shattered Undead Golem 338: Letter of Recommendation 339: Mass of Yang 340: Aluminum Arrows 341: Arrowheads 342: Pen-Troubles 343: Inkheart 344: Mother Nature 345: Angel 346: The Colors of Truth 347: Landing 348: Jack of All Trades 349: Kobold + Goblin = Koblin 350: World of Ink 351: Commanders and their Boss 352: Amused Smile 353: True or False 354: Getting the Town Core 355: The Knight and his Squire 356: Medicinal Knowledge 357: Treasure Room 358: The Other Side 359: Prototype 360: Constant 361: Serio 362: Guild Core 363: Ruth 364: The Town of Prototype 365: Combining Yin and Yang 366: Dial 367: Spatial Gems 368: Compression 369: DJ 370: Remix 371: Energetic 372: Heading to the Island of Golems 373: Golems' Owner 374: Fluke 375: Artificial Soul Stone 376: Warforged 377: Road to 200 378: Friendly Bickering 379: Hugs 380: King Golem 381: Judah 382: Fox Golem 383: Practice Time 384: Multitool 385: Mass Production Machinery 386: Town Tortoise 387: Leaving the Golem's Island 388: Printers 389: Kai 390: Scale 391: Reaching the Island of Dragons 392: Through the Dragon Jungle 393: Distracted Dragons 394: The Half-Dragons 395: 10 Seconds 396: Dreki 397: A Single Bottle 398: Snake Wine 399: Dragon Wine 400: See You In A Little While 401: Dungeon Plans 402: Potion Distillation 403: Ocean Turtle 404: Mall 405: Changing 406: Berries 407: More Dragons 408: Bottled Up 409: Fire-Red Adventurer 410: Up To Something 411: More Rank-Ups 412: Remix Element 413: Plowing Through 414: Streamed 415: Living Torpedo 416: Bouquets 417: Past Personality 418: Level 200 419: Ego Item 420: Like a Charm 421: Aged Cluster 422: Ego Goblin 423: Five Demons, One Bottle 424: Prince 425: Conflict 426: The Starlight Guild 427: The Dungeon is Open! 428: Going Out 429: Rank 2 Dungeon 430: Launch 431: Fox 432: Weapon Core 433: Tool Core 434: Repairs 435: Demonic Hunt 436: Preparation 437: The Changeling 438: Jagger 439: Regrets 440: Working on Requests 441: Dungeon Management 442: Handsome Boy 443: Welcome Back 444: Meeting them again 445: Scouting 446: Goliath 447: Magic Sword 448: Fed Up 449: Recaps Always Sound Crazy 450: OWD 501: Steel Nest 502: Rumors 503: Split it up 504: Draconic Demon Form 505: Flight 506: Let's go to the mall 507: Starting the grind 508: Gut-Feeling 509: Mock-Spirit 510: Caravan 511: Special Existence 512: The Strongest Bodyguard 513: Faceless Ego-Golem 514: Upgrading the Multitool 515: Lots of Rank-Ups 516: New Methods 517: Racial Upgrades 518: More Proficiency 519: Storage Space 520: Monsters can be good 521: Demonic Lumberjack 522: Timber! 523: Chopping it up 524: C'Mon, give me a hand! 525: The Wood-Giant's Hands 526: The Wood-Giant's Organs 527: The Wood-Giant's Body 528: The Wood-Giant 529: Clearing Out 530: Pulling Roots 531: The Giant Tilling The Land 532: Forest-Scaled Farming 533: At the Quarry 534: Digging through the quarry 535: Enforcers of Fate 536: Sky-High Practice 537: Magic Inscription 538: Blazing Core of the Mountain 539: Portable Houses 540: Portable Shop 541: Portable Atelier 542: Intertwined Thoughts 543: BLT 544: Dumplings 545: Elemental Spirit Summoning 546: Material Extractor 547: Mana-Dragons 548: Kardia 549: Melodica 550: Asgard 701: Another reason to hate 702: Violence 703: Other Self 704: Violent Undead 705: Fraud of the Damned 706: Five Souls and Treachery 707: Fight of Betrayal 708: Runes of the Nine Circles 709: Runes of the Nine Circles, Part 2 710: A simple choice 711: Back Home 712: Armor-Suit 713: What a bother 714: Craftsman Duo 715: Research Center 716: Return Greetings 717: Three Rings 718: Being Watched 719: True Demonic Transformation 720: The Fiery King of Ancient Gold 721: Resurrection 722: Envoys 723: Insolence 724: Isabella the Giant 725: He is changing 726: Stinging in the wound 727: Tea 728: Drastic Measures 729: An eye for an eye 730: Jin 731: The Country of Giants 732: Giant Town 733: Patterns 734: The Elderly Giant 735: Cursed 736: The Bet 737: Gigantification 738: First Fight 739: The Inkheart Warrior 740: Don't call me a child 741: Wood versus Fire 742: Frozen Over 743: Solid Flames 744: Stuck Mid-Air 745: Invisible Maze 746: Pillar Versus Shield 747: Shield-Breaker 748: Through the armor 749: The Mountain-Splitting Blade 750: Meeting 451: Reality 452: Dungeon Golems 453: Setting Out 454: Marionette 455: Rank 5 456: Pants 457: Father and Son 458: Leap 459: Ancient Silver Dragoness 460: Unwrap 461: Champion III 462: Magic Craftsmanship 463: Gliding Through 464: Reintroduction 465: Confrontation 466: Incidents 467: Apologies 468: Metallic Magic Circle 469: Mana Items 470: Potion-Spell 471: Bow, and Pillar Prep 472: Proof 473: Pillar 474: Draconic Staff 475: Reveal 476: Immunity 477: The Truth they needed to hear 478: Recruitment 479: Recovery 480: Important Meeting 481: Privileges 482: Updates 483: Dragon Rider 484: Advancements 485: Grenade Spell 486: Meeting Brak 487: Surprises 488: Reunition 489: Interest 490: Fourth Trial 491: Nuts and Jam 492: Champion IV 493: Roleplaying 494: Shotgun 495: Copycat 496: Dragon Liquor 497: Fake Status 498: Career Change 499: Turning South 500: Finishing them off 651: Full Force 652: Halfway there 653: Three-Layer Leather Armor 654: Pocket Craftsman 655: Spreading through the void 656: Real 657: Escape 658: Death of the Craftsman 659: Imprisoned 660: Trapped 661: Execution 662: Dawn of the Demon 663: Tower of Books 664: Meeting Mystor 665: Event of Importance 666: Jephas 667: Scalpel 668: Multitool Enhancement 669: Dirmon 670: Bat of the Yin and Yang Dragons 671: Everwood 672: Hinaja 673: Cracking Knuckles 674: Learning New Things 675: Melancholy 676: Kimono 677: Argalan 678: Sirdigan Cuisine 679: Attention 680: Off 681: Silmos 682: Acknowledged by Heaven's Gods 683: Ari 684: Frightened 685: Nine Circles of Hell 686: Pride and Envy 687: Self-Loathing and Greed 688: Gluttony and Sloth 689: Wrath 690: Lust 691: Feeding 692: Cerberus 693: Blown to pieces 694: River Styx 695: Pulled Under 696: Dis 697: Stronger 698: Endurance of Greed 699: People of Heresy 700: The Thing in the Tower 601: Bai 602: Justifiably Upset 603: The Blade that holds more Blades 604: Preparing for War 605: Island of War 606: Pattern Analysis 607: Incarnation of War 608: The Armor 609: Full Control 610: Chaos and Order 611: Abrupt End 612: Ring of the Warbringer 613: The Gates of Heaven and Hell 614: The Guard of Heaven 615: Realm of the Dragon King 616: Kind Soul 617: Heavenly Dragons' Dance 618: Memento 619: Dragon of Life 620: For your blood 621: The Dragon of Life's Children 622: Kotam 623: Trygan's Acknowledgement 624: The Children's Story 625: Trygan 626: Bedtime Story 627: Gonor's Realm 628: Gonor's Quest 629: Pure-Mana Mythril 630: Heavenly Assassin’s Black Dual Daggers 631: Evil in Heaven 632: Greatsword of Half-Crescents 633: Lesser Golem 634: The Heroic Soul 635: Gran 636: Tears 637: Thankful for you 638: Pendant 639: Deeper Memories 640: Special sort of armor 641: Alternatively, just fight 642: The Fun of Combat 643: Cleaved in half, ripped into pieces 644: Dwelling on Memories 645: Transcendent Cecaelia 646: Molten Away 647: Changes 648: Addicted 649: Another Champion 650: The Giant versus the Champion 551: Level 300 552: Girland's Repairs 553: Special Contract 554: Warning Ailren 555: Air Walking 556: Getting Ready 557: The Demon's Contract 558: Explosives 559: Hundreds of Angels 560: The Enemy you made 561: Royal Charisma 562: Calm and Chaotic 563: Crown 564: Making Plans 565: Strategy 566: Out of Control 567: Item Storage Interior 568: Item Fusion 569: Mad Ego-Items 570: Ego Potion 571: The Town with an Ego 572: Taking Over 573: Tamed Golem's Soul Core 574: Vivid Memory 575: Three Snakes 576: Lamia 577: Inside the Ego-Castle 578: At a glance 579: Thrown Away 580: Solomon's Homunculus 581: Hephaestus 582: Nidavel 583: Village in a Hill 584: Elderly Dark Elf 585: More of a Warrior 586: Sewn Shut 587: Cinnamon Roles 588: Letter Opener 589: Anger 590: Haunted Items 591: Living Ego-Item 592: Haunted Ego-Item 593: Anything can be a weapon 594: Fight for the Memories 595: Brody, the brat 596: 100 Memories 597: Service Dog 598: An Important Call 599: Contract across worlds 600: Life Giver 751: Meeting - Part 2 752: Cultural Exchange 753: Bodyguard 754: One-Handed Sewing 755: Modern Medicine 756: Not a good Person 757: The ruined Town 758: The bottom of the Well 759: The First Demon 760: The Truth 761: Just Leave 762: Fixed in Space 763: Demon-Seeking Compass 764: A shifting Labyrinth 765: Royal Treasure 766: Siren Prince's Trident 767: Route 768: Cloud Giants 769: The Skald 770: Blackouts 771: True Predecessor 772: Xenophobia 773: Ravine City 774: A crack in the ravine 775: Wine Part 1 776: Wine Part 2 777: Wine Part 3 778: Wine Part 4 779: Wine Part 5 780: Wine Part 6 781: The Bralfam Part 1 782: The Bralfam Part 2 783: The Bralfam Part 3 784: Nomad Giants 785: 9 Days 786: The Threat 787: Benjamin's Command 788: Backdoor 789: The Nuclear Deterrent 790: For the rest of your life
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