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591: Living Ego-Item

Author: DiceVR Word Count: 11334 Updated: 2025-06-09 05:54:17

Living Ego-Item

With an excited expression, Eisen took a look at the haunted item that Jyuuk presented to him. Whenever he let go of it, it would stay floating around still in the air. It really was possessed by a ghost.0

"This is pretty interesting..." The old man muttered, "I have plenty, plenty of ego-items leftover that I couldn't give to anyone. If you have any spare souls that you didn't know what to do with, then we can try to find matches for them and very easily increase our numbers."

"Exactly my thoughts." Jyuuk added, but there was someone else here that had another idea, which he presented while Sigurd was bringing all of the ego-items Eisen made over here. Hephaestus crossed his arms with a smug grin and said, "How about we turn some of my 'Living Ego Items' into Haunted ones?" He suggested, and both Eisen and Jyuuk nodded their heads without hesitation, "Obviously, that was the plan." Eisen replied, and the Ego Item just stared at the old man with a wry smile.

"Oh, fuck off..." He groaned, and as Eisen put one of the ego-items that Sigurd gave him onto the table next to him, Jyuuk already got out some more of his soul stones to pick the right one for this particular item.

Meanwhile, Eisen turned over toward Hephaestus, who was already tapping the ground, waiting to get started.

"Right, right..." Eisen muttered quietly and then slowly pulled out his Multitool out of his apron, "Sorry about this, but you understand, right? I'll make it up to you in a bit. Just stay here and wait for a bit." The old man whispered as he placed the Yang-Metal tool onto the table next to him, and then stretched his hand out toward Hephaestus.

The Ego-Item simply grinned broadly and slammed his own hand down onto Eisen's, creating a loud slapping sound as Hephaestus' body turned into that of a simple... handle. That was it, it was something that laid in Eisen's hand perfectly, but it wasn't any specific tool yet, while being able to turn into anything it wanted to at any given moment.

"Alright, Jyuuk, show me the souls you have ready for these special-unit ego-items. Better would be if they were duplicates." Eisen pointed out, and Jyuuk quickly nodded his head. The first ones that Jyuuk showed them were the souls of two 'Apex Apes', enormous Gorilla-like monkeys that made use of 'Tremor' magic, basically creating earthquakes with every step they took.

"Hm, alright. Then for that one, there's really only one proper choice. A heavy warhammer." The old man muttered in his mind, and it seemed like Hephaestus had the very same idea. First things first, they had to go and pick the materials, and for that, Sigurd already created a gate for them to bring them into the dungeon-internal material-storage.

The moment they stepped inside, Hephaestus already started to transform. Not into some kind of tool, but rather into two thin leather gloves that wrapped themselves around Eisen's hands immediately. Hephaestus then practically started to pull Eisen around the material storage while curiously trying to figure out what materials there were.

Eisen figured he should let him do as he wanted to for now, but after a little while, after noticing that Hephaestus was horrible at making choices like that because he, as far as Eisen could judge, 'loved all materials equally', the old man stopped him by slamming his hands together as hard as he could.

"Oi, the fuck're you doing?! That hurt, you piece of sh-"

"Be quiet. What we're doing is simple. We're making the base item using a special metallic potion. Well, it's not directly a potion, more like a general concoction, since it's not meant to be ingested, but rather just 

Poured onto the ground. Basically, it creates artificial tremors in the ground. The material base we're using his highly-infused 'Blazing Core of the Mountain' mythril alloyed with tremor-mythril. Tremor-mythril should be far too instable to make it the base in itself. Then we also have to mix it with something stable and flexible... I'm thinking something like... Aluminum, but really just as a carrier to keep everything stable enough." The old man muttered quietly, and then continued his short monologue after noticing that Hephaestus had nothing to add to the idea for the warhammer's core.

"Then, when it comes to the main part of the hammerhead, we can just go with a pretty basic metal alloy that's good at making things like tremors travel through it. That wouldn't make it a good item to be wielded by a person because of the strain that would be put onto them, but since the item is going to be fighting on its own, it's perfect. Let's add another bit of a gem enchanted with the tremor element onto it, then." Eisen suggested, and then stayed silent as he started thinking about more things, during which Hephaestus made another suggestion on his own.

"The shape should be supportive of making the tremors travel back to the impact zone. Let���s make it a hammerhead with only one side that can be actually used... ah, and no fuckin' spike, that'd be useless with the tremors."

"Right, then the backside could just be a highly crystal-based plate with enchantments on it to reflect the tremors back. And of course, let's add enchantments into the head itself to support it. Make tremors from the front and sides of the hammerhead travel to the back, focus in one spot, and then shoot forward right out of the center of the hammerhead back into the target."

"Ooh, 'ah like that! Then if we want that, the handle needs to be neatly balanced. Wanna go with physical balance or enchantment balance?"

"There are already a lot of enchantments in the hammerhead, so let's go with physical balance. That should make the balance of the 'Living Ego-Item' better as well, right?"

"Ah, right! Hmm, I guess we don't really need anythin' like a proper handle, right? It ain't gonna matter anyway." Hephaestus added, and everyone around him and Eisen looked at the old man conversing with his own gloves in a way that just screamed out that they wanted to see what these two would end up making together. After all, even if they were describing the shape right now, it wasn't the 'true' shape in the end. After all, it would change and then turn into some kind of humanoid form. And it seemed like Eisen already had the way that this transformation happened and its rules in his mind.

"Actually, I'm not sure if we should ignore the importance of the handle. The ego-items you made always attacked in basic fashions, so their arms and hands basically turned into the weapons they were supposed to be, and the rest of their body was influenced by anything that wasn't directly related to the 'attack' portion. I have a rough idea how it might look when turned into the 'Living Ego-Item'. We should try and predict the ways that the base-item affects the result. If we want to truly make this the best Ego-Item it can be, then we should look at it that way. Don't make an item that was meant to be used by others, but an item that was meant to be used by itself." The old man announced, and it seemed like as his thoughts and ideas were directly transferred to Hephaestus, he quickly understood what he was getting at, although the others were still a bit confused.

And so, the two of them quickly started to get whatever items they needed together and brought them to their actual working-area. First things first, they would make the metallic potion that would act as the core of the hammerhead.

For this, Hephaestus turned into the mortar and pestle used to grind the materials down, the very bowl that the materials wer molten and mixed in, and of course the 'pipes' connecting everything. Of course, in the process of making this metallic potion, they already included parts of the soul for the ego-item. They would add in parts everywhere, everything besides the actual very core of the soul, to try and distribute it everywhere equally.

While everything was mixing, Eisen was of course using his skills to make the combination-process easier, and was actually supported by Hephaestus by having him turn into another glove. It was really handy that he could turn into different tools at the same time, and that it wouldn't really affect his ability in any way.

Either way, as they added the soul into the metallic potion, the first real part they had to overcome came to them. Due to Hephaestus' special abilities, this always happened whenever he created ego-items, it was something that couldn't be avoided. The metallic potion started bubbling up, as if things were growing from it. If this went out of control, this would just turn into an 'unstable' ego item, pull in the rest of the soul wherever it was, and bascially turn into a failure.

But before Hephaestus could even get started on suppressing the growths from appearing... Eisen already did it for him. He carefully stirred the potion around with his mana and pressed everything back into itself, combining any parts that split off into the potion again.

"Concentrate." Eisen said in a strict tone toward the ego-item and, now even more pumped up than before, it continued and helped Eisen out. After this, the 'bubbling' and the 'growths' appeared on every part of the item they were making at any time, meaning that everything had to be perfectly managed at all time, but because of Eisen's visualization and mana-copy ability that Eisen had constantly active, he was able to keep the state of the other parts of the item in mind at all times, suppressing any issue that arose before it could actually become a problem.

Just like that, Hephaestus and Eisen created their first Ego-Item together. Just when it was finished, Eisen looked at the single glove that Hephaestus had now turned into and pushed the soul core into the Warhammer, and just then did the two of them let the transformation happen, albeit still in a controlled manner.

The form of the Warhammer changed and morphed, growths appeared all over it, and things shifted around the whole time. Soon, what stood in front of them was truly a fearsome ego-item. 

It seemed to look a lot like a normal 'Apex Ape' in its rough shape, but of course with important differences. Its hands, when turned into fists, were similar in shape to the hammerhead Hephaestus and Eisen made, just that the central 'attack surface' seemed to be able to shift around however the ego-item wanted. 

It was obvious that this ego-item's 'bones' were made of the metallic potion as well. Not only the arms, but practically the item's whole body was filled with the enchantments supposed to change the direction of the tremors toward the shoulders, as the upper half of the upper arms, as well as the shoulders, seemed to be mostly made of that crystal-based material used as the 'focus' part, that would push the tremors collected in the body directly to the fists.

The center of its back and its spine was covered in flexible but strong wood that had been used for the handle, and most of the important parts that needed extra defense and didn't specifically need extra mobility were covered in hard, thick, extremely strong leather.

And so, Eisen and Hephaestus proudly looked at the first Living Ego-Item that they created together.

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1: Interview With A Legend 2: The Capsule 3: New World, New Self 4: The Journey Begins 5: Stolen Experience 6: Mysteries 7: Dwarf's Delight 8: First Items 9: Worries 10: Tools 11: Mana 12: Fake 13: Sword 14: Tailoring 15: Backpack 16: Designs 17: Handyman 18: Clothes Make The Man 19: Reunion 20: Suit Yourself 21: Magic Fabrics 22: The Dress 23: Leatherwork 24: Apron 25: Double 26: Armor 27: Double Up 28: Archivist 29: Potions 30: Limitbreaker 31: Duel 32: Tricked 33: Mass Production 34: Transmutation 35: Pills 36: Enchanting 37: Cubes 38: Peak 39: Occupation 40: Combat 41: Gains 42: Original of the Living (Part 1) 43: Original of the Living (Part 2) 44: Original of the Living (Part 3) 45: Variety 46: Home 47: Breakfast 48: Coincidental Meeting 49: Collaboration 50: Crafting Space 51: Gifts 52: Goblin Town 53: Elements 54: Flame of the Earth 55: Commander 56: Field Boss 57: Mushroom 58: Climb 59: Test 60: Dragons 61: Automaton 62: Beast Golem Core 63: Skeleton 64: Senses 65: Living Machine 66: Dedication 67: Truth Seeing Eyes 68: Descent 69: Omegas 70: Adventurer's Guild 71: Guild System 72: Crafter's Guild 73: Potion Barrels 74: Birds, Lizards and Horses 75: Assistance 76: Mechanical Horse 77: The Five That Peaked 78: Working With Wood 79: Misunderstanding 80: Craftsman's Carriage 81: Preparations 82: Party Preparation 83: True Use 84: Leaving 85: Mother Hive 86: Crystalized Mana 87: Mead 88: Druid Disciple Caria 89: Komer 90: Reasons 91: High Merchant 92: Antonio Hastings 93: Basics 94: Glass Flowers 95: Melissa 96: Magic Forge 97: Traveling Craftsman 98: Original of Artistry 99: First Sales 100: Magic Guitar 101: Concert 102: Private Conversation 103: Fear 104: Loan Shark 105: Perfect Booze 106: Horror and Honor 107: Phone Calls 108: Favors 109: Malt 110: Books 111: Enchantment Collection 112: Monster Shop 113: Kiron and Sky 114: Pledge 115: Knight 116: Tattoos 117: Catching Up 118: Help 119: Golden-Eyed Demon 120: True Demons 121: Bestiary 122: Moving Dolls 123: Soul Engineering 124: Aura 125: Hey Dad 126: Arrival 127: Healing Balm 128: Finished Brews 129: Baking 130: Gadgets 131: Present 132: Trailer 133: Rabbit's Paw 134: Elements and Troubles 135: Wands 136: Bats 137: Soul Strength 138: Figuring it out 139: Mythril Variation 140: Flame Of The Earth Staff 141: Iötum and Dvergun 142: Magical Smithy 143: CB, CR and CF 144: Amran Bee 145: Death Prevention 146: Arrival In The Magic City 147: Black Seed 148: Meeting Xenia 149: Dien 150: Confrontation 201: Lunchtime 202: Sounds Spanish To Me 203: Bigger Tools 204: Mining 205: Dungeon Core and Legacy 206: Mountains of Mana 207: Farming 208: Sending them off 209: Jewelry 210: Triple D's 211: Level 100 212: World's Peak 213: Ocular Enchantment 214: Spine 215: Branches 216: Special Elements 217: Grandson 218: Finished Base 219: Delivery 220: Reaching up High 221: 3D Enchantment 222: Just Ask 223: Paintjob 224: Homunculus 225: Fruit of Life 226: Venom 227: Red Dragon's Crystal 228: Four-Armed Cyclops 229: Loot 230: Charcoal 231: Coin of Fate 232: Red-Dragon's Alloy 233: Stahl, Alnico, and Kyla 234: Vardia and Zyra 235: Fake Red-Dragon's Flames 236: Deep Visualization 237: Mask Of Hiding 238: True Copy 239: Skeleton Sailor 240: Reveal 241: Issues 242: Birth of the Living Dungeon 243: Ability Demonstration 244: Branding 245: In the Dungeon 246: Future Focus 247: Glassblowing 248: Space Usage 249: Greg 250: Brother 151: Forgiveness 152: Curses and Blessings 153: New Eyes 154: Blood-Chimera 155: The Plan 156: Fullbody Enchantment 157: Start Of A Heist 158: True, Pure Fear 159: Pancakes 160: Last Arrivals 161: Mass of Yin 162: How To Find A Dragon 163: Who Are You? 164: Quest Complete 165: Transformation Tips 166: Demonic Craftsman 167: Helping Out 168: Cooking and Baking 169: Quick Treatment 170: Walk-In 171: Stew, Pudding and Macaron 172: Ready To Serve 173: Bland 174: A Little Tour 175: Coin Magic 176: Different Energy 177: Blacksmithing Test 178: Last Tests and First Lesson 179: Gloves 180: Eyes 181: Curse Breaking Ritual 182: New Member 183: Original of Magic 184: Original of Combat 185: Barbecue Preparation 186: First Guests 187: Escalation 188: Getting Physical 189: Laughter 190: Important Conversations 191: Brody's Duel 192: End of the Duel 193: Path of Yin and Yang 194: Growth 195: Form 196: The Shapes of Souls 197: Prime Industries Tour 198: Holographic Demon 199: Godly 200: Spinning Top 251: Maroon 252: The Transcended 253: Grandson, Grandfather, Giant Spider 254: Mother of Spiders 255: Samurai 256: Announcement 257: Overgrown Spider Zombie 258: More Coins 259: Reunited 260: Conflict Resolution 261: Silk Spinner 262: Necronomicon 263: New Idea 264: 'Cripple' 265: Fearsome Decisions 266: The Situation 267: Stahl's Smithing 268: Knives and Teddy Bears 269: Bookbinding for Dummies 270: Art Teacher 271: Awkward Dancing 272: Sculpting 273: Essence 274: Witherless Rose 275: Necromancy and Soul Arts 276: Thul 277: Dias de los Muertos 278: Combat Drill 279: Magic Mastery 280: Golems and Sorcery 281: Shamanism 282: Loving Shrines 283: Miracles 284: Haggling 285: What Just Happened 286: Acting on Instinct 287: The Truest Magic Of All 288: Kiss 289: Eisen's Return 290: What was lost, and what was found 291: Important Deals 292: War Behind The Scenes 293: Fate Merchant 294: Maroon Scales 295: Dark Mana 296: Earrings 297: Respect 298: Swordman's Steel 299: Giant Blade 300: Vest and Pants 301: The Dragon King's Giant Greatsword 302: Progress 303: Dance your Heart Out 304: Weird Dream 305: Soul Refination 306: Core Guardian 307: Sigurd and Fafnir 308: Dungeon Abilities 309: Teaching Young Dogs Old Tricks 310: Stop Messing Up 311: Anti-Magic Weaponry 312: Changes in their Bodies 313: Staff of the Elemental Spirit 314: Darkness Elemental 315: Fleeing-Shadow's Cloak 316: Dream-Reading 317: Unlocking the First Layer 318: When the Unknown becomes Known 319: Notes 320: Necromancer's Scythe 321: Ego-Items 322: Ordinarily Ecstatic 323: In the Nest 324: Combat Golems 325: Mana-String 326: Keeping It Together 327: Remember 328: Metal-Faced 329: Perfect Eyesight 330: The Last Straw 331: Tank 332: Crossbow 333: Three Golems 334: Great Golems 335: More Golems 336: Croco and Ranger 337: Shattered Undead Golem 338: Letter of Recommendation 339: Mass of Yang 340: Aluminum Arrows 341: Arrowheads 342: Pen-Troubles 343: Inkheart 344: Mother Nature 345: Angel 346: The Colors of Truth 347: Landing 348: Jack of All Trades 349: Kobold + Goblin = Koblin 350: World of Ink 351: Commanders and their Boss 352: Amused Smile 353: True or False 354: Getting the Town Core 355: The Knight and his Squire 356: Medicinal Knowledge 357: Treasure Room 358: The Other Side 359: Prototype 360: Constant 361: Serio 362: Guild Core 363: Ruth 364: The Town of Prototype 365: Combining Yin and Yang 366: Dial 367: Spatial Gems 368: Compression 369: DJ 370: Remix 371: Energetic 372: Heading to the Island of Golems 373: Golems' Owner 374: Fluke 375: Artificial Soul Stone 376: Warforged 377: Road to 200 378: Friendly Bickering 379: Hugs 380: King Golem 381: Judah 382: Fox Golem 383: Practice Time 384: Multitool 385: Mass Production Machinery 386: Town Tortoise 387: Leaving the Golem's Island 388: Printers 389: Kai 390: Scale 391: Reaching the Island of Dragons 392: Through the Dragon Jungle 393: Distracted Dragons 394: The Half-Dragons 395: 10 Seconds 396: Dreki 397: A Single Bottle 398: Snake Wine 399: Dragon Wine 400: See You In A Little While 401: Dungeon Plans 402: Potion Distillation 403: Ocean Turtle 404: Mall 405: Changing 406: Berries 407: More Dragons 408: Bottled Up 409: Fire-Red Adventurer 410: Up To Something 411: More Rank-Ups 412: Remix Element 413: Plowing Through 414: Streamed 415: Living Torpedo 416: Bouquets 417: Past Personality 418: Level 200 419: Ego Item 420: Like a Charm 421: Aged Cluster 422: Ego Goblin 423: Five Demons, One Bottle 424: Prince 425: Conflict 426: The Starlight Guild 427: The Dungeon is Open! 428: Going Out 429: Rank 2 Dungeon 430: Launch 431: Fox 432: Weapon Core 433: Tool Core 434: Repairs 435: Demonic Hunt 436: Preparation 437: The Changeling 438: Jagger 439: Regrets 440: Working on Requests 441: Dungeon Management 442: Handsome Boy 443: Welcome Back 444: Meeting them again 445: Scouting 446: Goliath 447: Magic Sword 448: Fed Up 449: Recaps Always Sound Crazy 450: OWD 501: Steel Nest 502: Rumors 503: Split it up 504: Draconic Demon Form 505: Flight 506: Let's go to the mall 507: Starting the grind 508: Gut-Feeling 509: Mock-Spirit 510: Caravan 511: Special Existence 512: The Strongest Bodyguard 513: Faceless Ego-Golem 514: Upgrading the Multitool 515: Lots of Rank-Ups 516: New Methods 517: Racial Upgrades 518: More Proficiency 519: Storage Space 520: Monsters can be good 521: Demonic Lumberjack 522: Timber! 523: Chopping it up 524: C'Mon, give me a hand! 525: The Wood-Giant's Hands 526: The Wood-Giant's Organs 527: The Wood-Giant's Body 528: The Wood-Giant 529: Clearing Out 530: Pulling Roots 531: The Giant Tilling The Land 532: Forest-Scaled Farming 533: At the Quarry 534: Digging through the quarry 535: Enforcers of Fate 536: Sky-High Practice 537: Magic Inscription 538: Blazing Core of the Mountain 539: Portable Houses 540: Portable Shop 541: Portable Atelier 542: Intertwined Thoughts 543: BLT 544: Dumplings 545: Elemental Spirit Summoning 546: Material Extractor 547: Mana-Dragons 548: Kardia 549: Melodica 550: Asgard 701: Another reason to hate 702: Violence 703: Other Self 704: Violent Undead 705: Fraud of the Damned 706: Five Souls and Treachery 707: Fight of Betrayal 708: Runes of the Nine Circles 709: Runes of the Nine Circles, Part 2 710: A simple choice 711: Back Home 712: Armor-Suit 713: What a bother 714: Craftsman Duo 715: Research Center 716: Return Greetings 717: Three Rings 718: Being Watched 719: True Demonic Transformation 720: The Fiery King of Ancient Gold 721: Resurrection 722: Envoys 723: Insolence 724: Isabella the Giant 725: He is changing 726: Stinging in the wound 727: Tea 728: Drastic Measures 729: An eye for an eye 730: Jin 731: The Country of Giants 732: Giant Town 733: Patterns 734: The Elderly Giant 735: Cursed 736: The Bet 737: Gigantification 738: First Fight 739: The Inkheart Warrior 740: Don't call me a child 741: Wood versus Fire 742: Frozen Over 743: Solid Flames 744: Stuck Mid-Air 745: Invisible Maze 746: Pillar Versus Shield 747: Shield-Breaker 748: Through the armor 749: The Mountain-Splitting Blade 750: Meeting 451: Reality 452: Dungeon Golems 453: Setting Out 454: Marionette 455: Rank 5 456: Pants 457: Father and Son 458: Leap 459: Ancient Silver Dragoness 460: Unwrap 461: Champion III 462: Magic Craftsmanship 463: Gliding Through 464: Reintroduction 465: Confrontation 466: Incidents 467: Apologies 468: Metallic Magic Circle 469: Mana Items 470: Potion-Spell 471: Bow, and Pillar Prep 472: Proof 473: Pillar 474: Draconic Staff 475: Reveal 476: Immunity 477: The Truth they needed to hear 478: Recruitment 479: Recovery 480: Important Meeting 481: Privileges 482: Updates 483: Dragon Rider 484: Advancements 485: Grenade Spell 486: Meeting Brak 487: Surprises 488: Reunition 489: Interest 490: Fourth Trial 491: Nuts and Jam 492: Champion IV 493: Roleplaying 494: Shotgun 495: Copycat 496: Dragon Liquor 497: Fake Status 498: Career Change 499: Turning South 500: Finishing them off 651: Full Force 652: Halfway there 653: Three-Layer Leather Armor 654: Pocket Craftsman 655: Spreading through the void 656: Real 657: Escape 658: Death of the Craftsman 659: Imprisoned 660: Trapped 661: Execution 662: Dawn of the Demon 663: Tower of Books 664: Meeting Mystor 665: Event of Importance 666: Jephas 667: Scalpel 668: Multitool Enhancement 669: Dirmon 670: Bat of the Yin and Yang Dragons 671: Everwood 672: Hinaja 673: Cracking Knuckles 674: Learning New Things 675: Melancholy 676: Kimono 677: Argalan 678: Sirdigan Cuisine 679: Attention 680: Off 681: Silmos 682: Acknowledged by Heaven's Gods 683: Ari 684: Frightened 685: Nine Circles of Hell 686: Pride and Envy 687: Self-Loathing and Greed 688: Gluttony and Sloth 689: Wrath 690: Lust 691: Feeding 692: Cerberus 693: Blown to pieces 694: River Styx 695: Pulled Under 696: Dis 697: Stronger 698: Endurance of Greed 699: People of Heresy 700: The Thing in the Tower 601: Bai 602: Justifiably Upset 603: The Blade that holds more Blades 604: Preparing for War 605: Island of War 606: Pattern Analysis 607: Incarnation of War 608: The Armor 609: Full Control 610: Chaos and Order 611: Abrupt End 612: Ring of the Warbringer 613: The Gates of Heaven and Hell 614: The Guard of Heaven 615: Realm of the Dragon King 616: Kind Soul 617: Heavenly Dragons' Dance 618: Memento 619: Dragon of Life 620: For your blood 621: The Dragon of Life's Children 622: Kotam 623: Trygan's Acknowledgement 624: The Children's Story 625: Trygan 626: Bedtime Story 627: Gonor's Realm 628: Gonor's Quest 629: Pure-Mana Mythril 630: Heavenly Assassin’s Black Dual Daggers 631: Evil in Heaven 632: Greatsword of Half-Crescents 633: Lesser Golem 634: The Heroic Soul 635: Gran 636: Tears 637: Thankful for you 638: Pendant 639: Deeper Memories 640: Special sort of armor 641: Alternatively, just fight 642: The Fun of Combat 643: Cleaved in half, ripped into pieces 644: Dwelling on Memories 645: Transcendent Cecaelia 646: Molten Away 647: Changes 648: Addicted 649: Another Champion 650: The Giant versus the Champion 551: Level 300 552: Girland's Repairs 553: Special Contract 554: Warning Ailren 555: Air Walking 556: Getting Ready 557: The Demon's Contract 558: Explosives 559: Hundreds of Angels 560: The Enemy you made 561: Royal Charisma 562: Calm and Chaotic 563: Crown 564: Making Plans 565: Strategy 566: Out of Control 567: Item Storage Interior 568: Item Fusion 569: Mad Ego-Items 570: Ego Potion 571: The Town with an Ego 572: Taking Over 573: Tamed Golem's Soul Core 574: Vivid Memory 575: Three Snakes 576: Lamia 577: Inside the Ego-Castle 578: At a glance 579: Thrown Away 580: Solomon's Homunculus 581: Hephaestus 582: Nidavel 583: Village in a Hill 584: Elderly Dark Elf 585: More of a Warrior 586: Sewn Shut 587: Cinnamon Roles 588: Letter Opener 589: Anger 590: Haunted Items 591: Living Ego-Item 592: Haunted Ego-Item 593: Anything can be a weapon 594: Fight for the Memories 595: Brody, the brat 596: 100 Memories 597: Service Dog 598: An Important Call 599: Contract across worlds 600: Life Giver 751: Meeting - Part 2 752: Cultural Exchange 753: Bodyguard 754: One-Handed Sewing 755: Modern Medicine 756: Not a good Person 757: The ruined Town 758: The bottom of the Well 759: The First Demon 760: The Truth 761: Just Leave 762: Fixed in Space 763: Demon-Seeking Compass 764: A shifting Labyrinth 765: Royal Treasure 766: Siren Prince's Trident 767: Route 768: Cloud Giants 769: The Skald 770: Blackouts 771: True Predecessor 772: Xenophobia 773: Ravine City 774: A crack in the ravine 775: Wine Part 1 776: Wine Part 2 777: Wine Part 3 778: Wine Part 4 779: Wine Part 5 780: Wine Part 6 781: The Bralfam Part 1 782: The Bralfam Part 2 783: The Bralfam Part 3 784: Nomad Giants 785: 9 Days 786: The Threat 787: Benjamin's Command 788: Backdoor 789: The Nuclear Deterrent 790: For the rest of your life
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