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501: Steel Nest

Author: DiceVR Word Count: 10503 Updated: 2025-06-09 05:50:12

Steel Nest

[You are now level 295]0

With a pleasantly surprised expression, Eisen looked in front of him as he opened his status and just quickly put his five new points into his stats.

[Eisen]

[Race – Giant-Dwarf Halfling][Occupation – Omni Craftsmaster][Level – 295]

[Guild – World's Peak]

[HP – 6932][MP – 6932]

[STR – 362][END – 362][AGI – 363][INT – 362][WIS – 362][CHA – 43][SS – 344]

"Hmm, my stats rose a fair bit, huh?" Eisen said with a light smirk before waving his status away again, and then looked in front of him into the distance of the desert again. What he just killed was a Desert Worm, an annoying monster that made it practically impossible to keep moving in a straight line.

Usually they weren't that hard to deal with, but as they were able to create annoying sinkholes, it got tougher and tougher to just keep on running. The biggest issue was when a couple of Desert Worms came together and basically created a single huge sinkhole.

Luckily that only happened to Eisen once, but he was able to actually rather easily get rid of them by using smaller versions of his magic-grenades and throwing them into the sinkholes whenever he found them. He actually used Frost-Mana for this, since most of the monsters in this Desert were extremely weak to the cold.

It was pretty tough to then try and collect their materials, but as they didn't really have anything that Eisen thought to be useful anyway, he just let most of them underground for now where they would be taken apart by the ambient mana pretty soon.

And all those Desert Worm corpses made it easy for Eisen to avoid the other pest of this place, the Sand Vulture. While they were fine most of the time, they kept circling above Eisen constantly. Their bodies seemed to create sand on its own that kept dropping down onto him, and that was incredibly annoying to the point of Eisen seriously considering to make a gun to shoot them down whenever he saw them.

But once the Desert Worm corpses were around, the Sand Vultures finally stopped annoying him all the time so that they could keep moving more quickly again.

Just after the sun went down, Eisen spotted some lights in the distance, ones that didn't seem to be just created through some luminescent monsters, "Alright, it seems like we'll finally be at a town soon." The old man said as he looked down in front of himself, and Melissa swiftly made one of her bees fly further ahead just to check the place out a bit.

"Yes, seems like a normal town. Not another bandit hideout." Melissa explained as she slightly turned her head around toward Eisen, who simply returned a smile.

"Oh, good. We managed to get some good materials from there, but other than that, they were rather annoying." The old man muttered quietly as they continued riding on Fafnir's back toward the town that they found, slowing down once they approached the gate.

Standing in front of the gate was a Demon, currently just leaning against the wall in boredom. Although, once he spotted Eisen, it seemed like he grew a slight bit excited again. Or rather, when he spotted the dragon that Eisen was riding on.

He drew his weapon nearly immediately, although he grew quite disappointed when Fafnir slowed down and Eisen stepped off his back and approached the gate with peaceful intentions, "Good evening." Eisen said with a smile, and the guard sighed deeply as he looked back at the old man, "Yup."

Slowly, the guard started to take a look at Fafnir with clear excitement, and just glanced at the three monster children and Eisen himself for only a moment before returning back to the gate to open it up.

"You can come through now." The Guard told them and with a grateful smile, Eisen stepped through the gate and was swiftly followed by the others.

The towns in this desert really had the feeling of those classic arabic desert towns with flat-roofed houses. Despite it being night, there were numerous people walking around and trading different goods with each other. It seemed like instead of money, while it was still used a fair amount, most of the NPCs used actual items to trade for other items.

"Hmm... Interesting." The old man muttered quietly, before immediately proceeding to step through the town with a light smile on his face, trying to inspect as many of the different things here that he could. There were actually quite a lot of spices that he couldn't get that easily in other parts of the continents that Eisen instantly bought as much as he could of.

Even if he were to be able to get these spices somewhere else, they would most likely not be nearly as fresh and high-quality as what he managed to get his hands on now. Of course, that didn't only count for spices, there were also materials here that were quite different to usual ones. Even armor that was traded here was largely cloth, albeit one woven from special monsters.

Either way, there was one thing that was vastly different to a usual desert-town that Eisen knew about. There were numerous artificial rivers, ponds, and aqueducts spread throughout the town. Especially the aqueducts connected to small drinking fountains that anyone could easily access to make sure they wouldn't dehydrate.

It was rather obvious that this water was created through magic, which made Eisen just want things like that in 'real' life even more. Droughts could be solved so easily like that.

With a quiet grumble just directed at himself, Eisen kept walking through the town, letting Fafnir drink a little at the rivers, just like the other animals here did.

While they were taking a small break for now, Sigurd appeared right in front of the old man with a curious expression, "Who exactly are you looking for?" The Core Guardian inquired curiously, and Eisen just smiled back at it before slowly moving his fingers through his beard.

"Do I really look that lost?" Eisen asked with a light chuckle, and then kept turning his head a little more while answering Sigurd, "I'm trying to see if i can find the area with all the guilds in this town. One of them has to have some more information about the Dragon we're looking for. At one of the other towns, they already told us that we could probably find out a little more directly here in this area."

"Let's hope they didn't just say that to get rid of us, eh?" Sigurd pointed out with a laugh, before Caria looked at it with a deep, concerned frown, "Wait, they can do that?!" She asked nervously, but the core guardian looked back at the myconid and shook its head.

"Just kidding. Don't worry, it'll be fine. The others somehow made it possible to be found as well, so." Sigurd replied, before Eisen just lightly smiled and kept looking around, "Hmm..." He hummed, "I really want to get this done soon... It was said that those with that become the champion of five dragons can speak to Trygan." The old man muttered, and slowly mist poured out of his amulet to turn into the form of Kirisho.

"You are doing this all to speak to your son again?" She asked, and with a light chuckle, the old man nodded his head, "Well, of course I'd like to speak to him again, but I'm not sure if Trygan is going to let that happen. You see, when we were in Ornier, I completed one of the points of my Demonic-Title, to inflict strong emotions of any kind onto five thousand people. Now I just need to 'ascend to heaven and fall to hell', and be 'acknowledged by the gods of the heavens and the underworld'. All my meetings with gods were rather 'unofficial', things that I didn't necessarily earn, or those that were kept hidden. Now it's an official occasion." Eisen explained clearly.

He really hoped that it would count this time. Then again, it might be harder to find a 'god of the underworld' to impress. Eisen hadn't even heard much about them. Well, he did ask Komer to research a bit about it, since he had a weirdly large amount of contacts all over the continent at this point.

The last time that Eisen spoke to him, he still didn't find anything though. There were apparnetly hints toward where an entrance to heaven and hell might be, however.

Both of them seemed to be somewhere on the god islands. Eisen expected the entrance to heaven to be there, to be fair, but the entrance to hell apparently being there as well really came as a surprise to him.

They just had to find the entrances relatively soon. Once Eisen made his way to hell, he would surely be able to find some kind of God to impress there.

That's what Eisen was hoping, at the very least, even if it wasn't something he could directly confirm. Gods were often rather moody, after all. And beings that lived for such a long time must get really bored at some point. Somehow, Eisen understood that part of it the most, even if he didn't remember his insanely long life in this world.

"Hmm, I think I know where we can look for a bit of information." Eisen pointed out. He had been looking around with his mana-sight a little bit as well, and soon spotted the figure of what seemed to be a Lizardfolk, humanoid lizards that seemed to be officially people, although many were still a little hesitant about them.

To normal people, they looked basically identical to Lizardmen, after all, which were a race of monsters. Either way, Eisen swiftly chose to make his way over toward the place where he spotted the figure of a Lizardfolk, soon seeing that it wasn't the only one of its kind here.

There were numerous other Lizardfolk inside of the same building, so Eisen figured he was in the right place. Lizardfolk as a race were believes of Trygan, so they saw all ancient dragons as his disciples. Especially when Eisen saw the name of the bar they were currently in, he couldn't help himself but smile broadly.

The bar was fittingly called <The Steel Nest

. It seemed rather unlikely that he wouldn't be able to find any information on the ancient steel dragon he was looking for in this area. This would be too much of a coincidence otherwise, after all.

With a smile on his face, Eisen swiftly pulled the curtains that acted as a 'door' to the bar to the side and stepped into the room, before he was met with numerous Lizardfolk's stares.

"Oye, this ain't a place for humans to be." The barkeeper said immediately, but Eisen immediately chuckled as he stepped further in since Fafnir's snout was pushing into his back, "Good thing I'm not a human, aye?"

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1: Interview With A Legend 2: The Capsule 3: New World, New Self 4: The Journey Begins 5: Stolen Experience 6: Mysteries 7: Dwarf's Delight 8: First Items 9: Worries 10: Tools 11: Mana 12: Fake 13: Sword 14: Tailoring 15: Backpack 16: Designs 17: Handyman 18: Clothes Make The Man 19: Reunion 20: Suit Yourself 21: Magic Fabrics 22: The Dress 23: Leatherwork 24: Apron 25: Double 26: Armor 27: Double Up 28: Archivist 29: Potions 30: Limitbreaker 31: Duel 32: Tricked 33: Mass Production 34: Transmutation 35: Pills 36: Enchanting 37: Cubes 38: Peak 39: Occupation 40: Combat 41: Gains 42: Original of the Living (Part 1) 43: Original of the Living (Part 2) 44: Original of the Living (Part 3) 45: Variety 46: Home 47: Breakfast 48: Coincidental Meeting 49: Collaboration 50: Crafting Space 51: Gifts 52: Goblin Town 53: Elements 54: Flame of the Earth 55: Commander 56: Field Boss 57: Mushroom 58: Climb 59: Test 60: Dragons 61: Automaton 62: Beast Golem Core 63: Skeleton 64: Senses 65: Living Machine 66: Dedication 67: Truth Seeing Eyes 68: Descent 69: Omegas 70: Adventurer's Guild 71: Guild System 72: Crafter's Guild 73: Potion Barrels 74: Birds, Lizards and Horses 75: Assistance 76: Mechanical Horse 77: The Five That Peaked 78: Working With Wood 79: Misunderstanding 80: Craftsman's Carriage 81: Preparations 82: Party Preparation 83: True Use 84: Leaving 85: Mother Hive 86: Crystalized Mana 87: Mead 88: Druid Disciple Caria 89: Komer 90: Reasons 91: High Merchant 92: Antonio Hastings 93: Basics 94: Glass Flowers 95: Melissa 96: Magic Forge 97: Traveling Craftsman 98: Original of Artistry 99: First Sales 100: Magic Guitar 101: Concert 102: Private Conversation 103: Fear 104: Loan Shark 105: Perfect Booze 106: Horror and Honor 107: Phone Calls 108: Favors 109: Malt 110: Books 111: Enchantment Collection 112: Monster Shop 113: Kiron and Sky 114: Pledge 115: Knight 116: Tattoos 117: Catching Up 118: Help 119: Golden-Eyed Demon 120: True Demons 121: Bestiary 122: Moving Dolls 123: Soul Engineering 124: Aura 125: Hey Dad 126: Arrival 127: Healing Balm 128: Finished Brews 129: Baking 130: Gadgets 131: Present 132: Trailer 133: Rabbit's Paw 134: Elements and Troubles 135: Wands 136: Bats 137: Soul Strength 138: Figuring it out 139: Mythril Variation 140: Flame Of The Earth Staff 141: Iötum and Dvergun 142: Magical Smithy 143: CB, CR and CF 144: Amran Bee 145: Death Prevention 146: Arrival In The Magic City 147: Black Seed 148: Meeting Xenia 149: Dien 150: Confrontation 201: Lunchtime 202: Sounds Spanish To Me 203: Bigger Tools 204: Mining 205: Dungeon Core and Legacy 206: Mountains of Mana 207: Farming 208: Sending them off 209: Jewelry 210: Triple D's 211: Level 100 212: World's Peak 213: Ocular Enchantment 214: Spine 215: Branches 216: Special Elements 217: Grandson 218: Finished Base 219: Delivery 220: Reaching up High 221: 3D Enchantment 222: Just Ask 223: Paintjob 224: Homunculus 225: Fruit of Life 226: Venom 227: Red Dragon's Crystal 228: Four-Armed Cyclops 229: Loot 230: Charcoal 231: Coin of Fate 232: Red-Dragon's Alloy 233: Stahl, Alnico, and Kyla 234: Vardia and Zyra 235: Fake Red-Dragon's Flames 236: Deep Visualization 237: Mask Of Hiding 238: True Copy 239: Skeleton Sailor 240: Reveal 241: Issues 242: Birth of the Living Dungeon 243: Ability Demonstration 244: Branding 245: In the Dungeon 246: Future Focus 247: Glassblowing 248: Space Usage 249: Greg 250: Brother 151: Forgiveness 152: Curses and Blessings 153: New Eyes 154: Blood-Chimera 155: The Plan 156: Fullbody Enchantment 157: Start Of A Heist 158: True, Pure Fear 159: Pancakes 160: Last Arrivals 161: Mass of Yin 162: How To Find A Dragon 163: Who Are You? 164: Quest Complete 165: Transformation Tips 166: Demonic Craftsman 167: Helping Out 168: Cooking and Baking 169: Quick Treatment 170: Walk-In 171: Stew, Pudding and Macaron 172: Ready To Serve 173: Bland 174: A Little Tour 175: Coin Magic 176: Different Energy 177: Blacksmithing Test 178: Last Tests and First Lesson 179: Gloves 180: Eyes 181: Curse Breaking Ritual 182: New Member 183: Original of Magic 184: Original of Combat 185: Barbecue Preparation 186: First Guests 187: Escalation 188: Getting Physical 189: Laughter 190: Important Conversations 191: Brody's Duel 192: End of the Duel 193: Path of Yin and Yang 194: Growth 195: Form 196: The Shapes of Souls 197: Prime Industries Tour 198: Holographic Demon 199: Godly 200: Spinning Top 251: Maroon 252: The Transcended 253: Grandson, Grandfather, Giant Spider 254: Mother of Spiders 255: Samurai 256: Announcement 257: Overgrown Spider Zombie 258: More Coins 259: Reunited 260: Conflict Resolution 261: Silk Spinner 262: Necronomicon 263: New Idea 264: 'Cripple' 265: Fearsome Decisions 266: The Situation 267: Stahl's Smithing 268: Knives and Teddy Bears 269: Bookbinding for Dummies 270: Art Teacher 271: Awkward Dancing 272: Sculpting 273: Essence 274: Witherless Rose 275: Necromancy and Soul Arts 276: Thul 277: Dias de los Muertos 278: Combat Drill 279: Magic Mastery 280: Golems and Sorcery 281: Shamanism 282: Loving Shrines 283: Miracles 284: Haggling 285: What Just Happened 286: Acting on Instinct 287: The Truest Magic Of All 288: Kiss 289: Eisen's Return 290: What was lost, and what was found 291: Important Deals 292: War Behind The Scenes 293: Fate Merchant 294: Maroon Scales 295: Dark Mana 296: Earrings 297: Respect 298: Swordman's Steel 299: Giant Blade 300: Vest and Pants 301: The Dragon King's Giant Greatsword 302: Progress 303: Dance your Heart Out 304: Weird Dream 305: Soul Refination 306: Core Guardian 307: Sigurd and Fafnir 308: Dungeon Abilities 309: Teaching Young Dogs Old Tricks 310: Stop Messing Up 311: Anti-Magic Weaponry 312: Changes in their Bodies 313: Staff of the Elemental Spirit 314: Darkness Elemental 315: Fleeing-Shadow's Cloak 316: Dream-Reading 317: Unlocking the First Layer 318: When the Unknown becomes Known 319: Notes 320: Necromancer's Scythe 321: Ego-Items 322: Ordinarily Ecstatic 323: In the Nest 324: Combat Golems 325: Mana-String 326: Keeping It Together 327: Remember 328: Metal-Faced 329: Perfect Eyesight 330: The Last Straw 331: Tank 332: Crossbow 333: Three Golems 334: Great Golems 335: More Golems 336: Croco and Ranger 337: Shattered Undead Golem 338: Letter of Recommendation 339: Mass of Yang 340: Aluminum Arrows 341: Arrowheads 342: Pen-Troubles 343: Inkheart 344: Mother Nature 345: Angel 346: The Colors of Truth 347: Landing 348: Jack of All Trades 349: Kobold + Goblin = Koblin 350: World of Ink 351: Commanders and their Boss 352: Amused Smile 353: True or False 354: Getting the Town Core 355: The Knight and his Squire 356: Medicinal Knowledge 357: Treasure Room 358: The Other Side 359: Prototype 360: Constant 361: Serio 362: Guild Core 363: Ruth 364: The Town of Prototype 365: Combining Yin and Yang 366: Dial 367: Spatial Gems 368: Compression 369: DJ 370: Remix 371: Energetic 372: Heading to the Island of Golems 373: Golems' Owner 374: Fluke 375: Artificial Soul Stone 376: Warforged 377: Road to 200 378: Friendly Bickering 379: Hugs 380: King Golem 381: Judah 382: Fox Golem 383: Practice Time 384: Multitool 385: Mass Production Machinery 386: Town Tortoise 387: Leaving the Golem's Island 388: Printers 389: Kai 390: Scale 391: Reaching the Island of Dragons 392: Through the Dragon Jungle 393: Distracted Dragons 394: The Half-Dragons 395: 10 Seconds 396: Dreki 397: A Single Bottle 398: Snake Wine 399: Dragon Wine 400: See You In A Little While 401: Dungeon Plans 402: Potion Distillation 403: Ocean Turtle 404: Mall 405: Changing 406: Berries 407: More Dragons 408: Bottled Up 409: Fire-Red Adventurer 410: Up To Something 411: More Rank-Ups 412: Remix Element 413: Plowing Through 414: Streamed 415: Living Torpedo 416: Bouquets 417: Past Personality 418: Level 200 419: Ego Item 420: Like a Charm 421: Aged Cluster 422: Ego Goblin 423: Five Demons, One Bottle 424: Prince 425: Conflict 426: The Starlight Guild 427: The Dungeon is Open! 428: Going Out 429: Rank 2 Dungeon 430: Launch 431: Fox 432: Weapon Core 433: Tool Core 434: Repairs 435: Demonic Hunt 436: Preparation 437: The Changeling 438: Jagger 439: Regrets 440: Working on Requests 441: Dungeon Management 442: Handsome Boy 443: Welcome Back 444: Meeting them again 445: Scouting 446: Goliath 447: Magic Sword 448: Fed Up 449: Recaps Always Sound Crazy 450: OWD 501: Steel Nest 502: Rumors 503: Split it up 504: Draconic Demon Form 505: Flight 506: Let's go to the mall 507: Starting the grind 508: Gut-Feeling 509: Mock-Spirit 510: Caravan 511: Special Existence 512: The Strongest Bodyguard 513: Faceless Ego-Golem 514: Upgrading the Multitool 515: Lots of Rank-Ups 516: New Methods 517: Racial Upgrades 518: More Proficiency 519: Storage Space 520: Monsters can be good 521: Demonic Lumberjack 522: Timber! 523: Chopping it up 524: C'Mon, give me a hand! 525: The Wood-Giant's Hands 526: The Wood-Giant's Organs 527: The Wood-Giant's Body 528: The Wood-Giant 529: Clearing Out 530: Pulling Roots 531: The Giant Tilling The Land 532: Forest-Scaled Farming 533: At the Quarry 534: Digging through the quarry 535: Enforcers of Fate 536: Sky-High Practice 537: Magic Inscription 538: Blazing Core of the Mountain 539: Portable Houses 540: Portable Shop 541: Portable Atelier 542: Intertwined Thoughts 543: BLT 544: Dumplings 545: Elemental Spirit Summoning 546: Material Extractor 547: Mana-Dragons 548: Kardia 549: Melodica 550: Asgard 701: Another reason to hate 702: Violence 703: Other Self 704: Violent Undead 705: Fraud of the Damned 706: Five Souls and Treachery 707: Fight of Betrayal 708: Runes of the Nine Circles 709: Runes of the Nine Circles, Part 2 710: A simple choice 711: Back Home 712: Armor-Suit 713: What a bother 714: Craftsman Duo 715: Research Center 716: Return Greetings 717: Three Rings 718: Being Watched 719: True Demonic Transformation 720: The Fiery King of Ancient Gold 721: Resurrection 722: Envoys 723: Insolence 724: Isabella the Giant 725: He is changing 726: Stinging in the wound 727: Tea 728: Drastic Measures 729: An eye for an eye 730: Jin 731: The Country of Giants 732: Giant Town 733: Patterns 734: The Elderly Giant 735: Cursed 736: The Bet 737: Gigantification 738: First Fight 739: The Inkheart Warrior 740: Don't call me a child 741: Wood versus Fire 742: Frozen Over 743: Solid Flames 744: Stuck Mid-Air 745: Invisible Maze 746: Pillar Versus Shield 747: Shield-Breaker 748: Through the armor 749: The Mountain-Splitting Blade 750: Meeting 451: Reality 452: Dungeon Golems 453: Setting Out 454: Marionette 455: Rank 5 456: Pants 457: Father and Son 458: Leap 459: Ancient Silver Dragoness 460: Unwrap 461: Champion III 462: Magic Craftsmanship 463: Gliding Through 464: Reintroduction 465: Confrontation 466: Incidents 467: Apologies 468: Metallic Magic Circle 469: Mana Items 470: Potion-Spell 471: Bow, and Pillar Prep 472: Proof 473: Pillar 474: Draconic Staff 475: Reveal 476: Immunity 477: The Truth they needed to hear 478: Recruitment 479: Recovery 480: Important Meeting 481: Privileges 482: Updates 483: Dragon Rider 484: Advancements 485: Grenade Spell 486: Meeting Brak 487: Surprises 488: Reunition 489: Interest 490: Fourth Trial 491: Nuts and Jam 492: Champion IV 493: Roleplaying 494: Shotgun 495: Copycat 496: Dragon Liquor 497: Fake Status 498: Career Change 499: Turning South 500: Finishing them off 651: Full Force 652: Halfway there 653: Three-Layer Leather Armor 654: Pocket Craftsman 655: Spreading through the void 656: Real 657: Escape 658: Death of the Craftsman 659: Imprisoned 660: Trapped 661: Execution 662: Dawn of the Demon 663: Tower of Books 664: Meeting Mystor 665: Event of Importance 666: Jephas 667: Scalpel 668: Multitool Enhancement 669: Dirmon 670: Bat of the Yin and Yang Dragons 671: Everwood 672: Hinaja 673: Cracking Knuckles 674: Learning New Things 675: Melancholy 676: Kimono 677: Argalan 678: Sirdigan Cuisine 679: Attention 680: Off 681: Silmos 682: Acknowledged by Heaven's Gods 683: Ari 684: Frightened 685: Nine Circles of Hell 686: Pride and Envy 687: Self-Loathing and Greed 688: Gluttony and Sloth 689: Wrath 690: Lust 691: Feeding 692: Cerberus 693: Blown to pieces 694: River Styx 695: Pulled Under 696: Dis 697: Stronger 698: Endurance of Greed 699: People of Heresy 700: The Thing in the Tower 601: Bai 602: Justifiably Upset 603: The Blade that holds more Blades 604: Preparing for War 605: Island of War 606: Pattern Analysis 607: Incarnation of War 608: The Armor 609: Full Control 610: Chaos and Order 611: Abrupt End 612: Ring of the Warbringer 613: The Gates of Heaven and Hell 614: The Guard of Heaven 615: Realm of the Dragon King 616: Kind Soul 617: Heavenly Dragons' Dance 618: Memento 619: Dragon of Life 620: For your blood 621: The Dragon of Life's Children 622: Kotam 623: Trygan's Acknowledgement 624: The Children's Story 625: Trygan 626: Bedtime Story 627: Gonor's Realm 628: Gonor's Quest 629: Pure-Mana Mythril 630: Heavenly Assassin’s Black Dual Daggers 631: Evil in Heaven 632: Greatsword of Half-Crescents 633: Lesser Golem 634: The Heroic Soul 635: Gran 636: Tears 637: Thankful for you 638: Pendant 639: Deeper Memories 640: Special sort of armor 641: Alternatively, just fight 642: The Fun of Combat 643: Cleaved in half, ripped into pieces 644: Dwelling on Memories 645: Transcendent Cecaelia 646: Molten Away 647: Changes 648: Addicted 649: Another Champion 650: The Giant versus the Champion 551: Level 300 552: Girland's Repairs 553: Special Contract 554: Warning Ailren 555: Air Walking 556: Getting Ready 557: The Demon's Contract 558: Explosives 559: Hundreds of Angels 560: The Enemy you made 561: Royal Charisma 562: Calm and Chaotic 563: Crown 564: Making Plans 565: Strategy 566: Out of Control 567: Item Storage Interior 568: Item Fusion 569: Mad Ego-Items 570: Ego Potion 571: The Town with an Ego 572: Taking Over 573: Tamed Golem's Soul Core 574: Vivid Memory 575: Three Snakes 576: Lamia 577: Inside the Ego-Castle 578: At a glance 579: Thrown Away 580: Solomon's Homunculus 581: Hephaestus 582: Nidavel 583: Village in a Hill 584: Elderly Dark Elf 585: More of a Warrior 586: Sewn Shut 587: Cinnamon Roles 588: Letter Opener 589: Anger 590: Haunted Items 591: Living Ego-Item 592: Haunted Ego-Item 593: Anything can be a weapon 594: Fight for the Memories 595: Brody, the brat 596: 100 Memories 597: Service Dog 598: An Important Call 599: Contract across worlds 600: Life Giver 751: Meeting - Part 2 752: Cultural Exchange 753: Bodyguard 754: One-Handed Sewing 755: Modern Medicine 756: Not a good Person 757: The ruined Town 758: The bottom of the Well 759: The First Demon 760: The Truth 761: Just Leave 762: Fixed in Space 763: Demon-Seeking Compass 764: A shifting Labyrinth 765: Royal Treasure 766: Siren Prince's Trident 767: Route 768: Cloud Giants 769: The Skald 770: Blackouts 771: True Predecessor 772: Xenophobia 773: Ravine City 774: A crack in the ravine 775: Wine Part 1 776: Wine Part 2 777: Wine Part 3 778: Wine Part 4 779: Wine Part 5 780: Wine Part 6 781: The Bralfam Part 1 782: The Bralfam Part 2 783: The Bralfam Part 3 784: Nomad Giants 785: 9 Days 786: The Threat 787: Benjamin's Command 788: Backdoor 789: The Nuclear Deterrent 790: For the rest of your life
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