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309: Teaching Young Dogs Old Tricks

Author: DiceVR Word Count: 11383 Updated: 2025-06-09 04:39:54

Teaching Young Dogs Old Tricks

After listening to Stahl's suggestions, the rather disgruntled Sigurd executed them just as the young man had explained after the Core Guardian was asked to do so by Eisen. The old man hoped that Sigurd would end up warming up to other people, although that seemed to be quite far away, and Eisen didn't want to 'Force' Sigurd to be all buddy-buddy with Stahl either, because that wouldn't help the situation in any way.1

So instead, all of Stahl's ideas had to be voiced by Eisen, Evalia or Xenia. Eisen had considered turning Stahl into a Dungeon administrator as well, but it seemed like he hit the limit of everything in that area, so instead, Eisen turned Stahl into a Dungeon Moderator. He wouldn't be able to make any major decisions himself, but he would at the very least be able to manually change parts of the dungeon.

Sadly, though, it seemed like Sigurd's opinion of Stahl hadn't been elevated all that much, but it at the very least didn't glare at him all the time.

"Okay, I have just purchased the three types with the points that we had so far, and at the moment I can summon five of each type without having them become a regular part of the spawn-map." Sigurd explained to everyone, and soon a total of fifteen figures appeared in front of everyone. Five Goblins, five Lizardmen, and five Kobolds.

"Alright, then let's get started, shall we?" Eisen said with a smirk as he took his staff out of his soul storage and created a load of furnaces, anvils, and tables in the corner of the large room, before Xenia looked over at him with a confused expression

"Wait, what are those for? And why do you need that many?" She asked, and Eisen just smirked at her. "They're for me, the five Kobolds, Stahl and my apprentices." The old man explained, before he chugged down a few mana potions to fill up his mana again, and then looked back at the High-Elf.

"Stahl and Alnico are getting everyone that we may need here, so please sit down with Komer and Sky and teach the Goblins how to calculate and write if you have the time to spare." Eisen asked of her with a smile, and Xenia slowly nodded her head, although she didn't seem to be all that happy about it.

"Sure… That's fine, I guess." She answered with a wry smile as she looked at the five ugly, short and green-skinned creatures messing around a few meters next to them, and Eisen then swiftly moved on to Evalia.

"And could you sit down with Sigurd and figure out good designs for everything? Maybe some decorations that it can place at important areas or something like that." Eisen suggested, and the Heavenly Artist swiftly nodded her head and smirked. "Will do!" She exclaimed before turning over toward the Core Guardian with a bright smile, although Sigurd seemed to want to know something else.

"And who is going to instruct the Lizardmen on what to do?" It asked, and just then, the person that the old man had in mind stepped through the Dungeon's door.

With a curious smile, Kiron slowly stepped through toward the group, and Eisen swiftly appointed him as a Dungeon Moderator as well, before he turned toward his draconic Grandson. "Hey there, Kiron. You mentioned how you always wanted to be the leader of a group of artificial Lizardmen before, right?" Eisen said with a grin on his face, and the Half-Dragon tilted his head to the side rather confused.

"Did I?" He asked with a light frown, and Eisen nodded his head. "Of course you did! Well, here they are!" The old man exclaimed as he pointed at the five Dungeon Monsters that were staring at Kiron with excited expressions. For the most part, Kiron did look like a Lizardman, after all, just that the had wings and a different color of scales, as the dungeon-Lizardmen's scales had a similar color to Fafnir's scales.

"No, but seriously, could you teach them a few things here and there? Basically, make sure that they get as big and strong as you are, alright?" Eisen suggested with a smile, and Kiron slowly nodded his head.

"Sure, Grandfather. Erm… And how do I do that?" Kiron then asked with a wry smile, and Eisen just smiled.

"Basically just regular muscle-training. They're dungeon monsters, so they will adapt pretty quickly. Just make them carry heavy things, do basic exercises, show them how to use an axe and a shovel, and so on." The old man then answered, so Kiron slowly scratched his neck.

"I see. Yes, I can surely do that. Do you want me to teach them how to fight as well, or just pure manual labor?" He asked, and Eisen scratched his cheek in thought. "Well, for now, manual labor is enough. But at a later point we'll need some Lizardmen that can fight as well." Eisen explained, so Kiron nodded his head with a smile and stepped up to a rather open area, carrying his sword on his shoulder, and the Lizardmen, which were all about half a meter shorter than Kiron, who himself was just a slight bit shorter than Eisen was. And just when Eisen was thinking about how that would probably be the scene of Kiron taking a walk with his own children, it seemed like everyone else also entered the dungeon.

And after Eisen assigned everyone as a Dungeon Moderator so that they could actually directly work on things within the Dungeon, the old man turned toward the Kobolds. "Alright, Dog Boys, follow me." Eisen exclaimed with a smile as he also waved his hand at Stahl and his apprentices to tell them to make their way to the workstations, while the Bipedal Dog-like monsters followed behind the old man.

And after handing out some tools to those Kobolds, each one getting a different type, Eisen stepped up to the workstation in front of all the others.

"Okay! Lessons are starting now. I'll start rather basic so that the Kobolds can understand, but they should be able to learn pretty quickly, so don't worry." Eisen explained with a smile on his face, and quite swiftly, Koro lifted his hand rather confused. "Erm… Why are we learning how to do all of this with monsters that barely have proper hands?" He asked with a wry smile, and Eisen just shrugged.

"They'll adapt. And these guys will be the main construction and crafting-force for the dungeon. They'll help build everything, and then also craft items for the people that come into the dungeon." Eisen explained with a smile, and Koro slowly nodded his head and Eisen looked over toward the Kobold that was given the Blacksmithing tools.

"You, come over here." Eisen told him, and the Kobold swiftly did what the Dungeon Master ordered, before the old man slightly leaned down toward the, also rather short, creature and showed it how to hold the tools, using it as a way to demonstrate everything to the others as well. As he said, he would be starting with the very basics. Luckily, the Kobold already had five somewhat human-like fingers, so they really would probably just change shape to hold the tools even better later.

Affter showing everyone, with the exception of the four other Kobolds who were just watching diligently, how to hold the tools properly, Eisen moved on to proper stature and movement during work, even focusing on things that the others hadn't really thought about.

"It's something that comes naturally with time as long as you try even a little bit, but at some point, you'll hopefully be able to maneuver your workspace completely blind. That means that you'll be able to start working without putting needless attention toward setting yourself up properly, but that everything will turn into a smooth motion and demonstrated everything, now just telling the Kobold to mimic what Eisen was doing.

He stood in front of the furnace and while sliding his feet over the ground, immediately turned around and then stood in front of the anvil, ready to get to work. "The more you familiarize yourself with your environment, the more comfortable you'll feel as well. It's little things like that which can help you bring items to a new level. It's actually one of the most important things to further yourself. Whether its that little dent on your handle that you burrow one of your fingers in all the time, or the crack in the ground that you avoid while moving around your workshop, having all of those peculiar little things there at the right time can just help your mentality out. But in the end, you should still be able to work in any situation, so you shouldn't rely on the fact that you know your environment either." Eisen explained, and while this was just a quite shallow theoretical part that the old man wanted to point out, it was still pretty important in his opinion. But either way, as the next step, Eisen moved onto actual forging. Well, something that had to do with it, at least.

"Each of you, take an ingot of steel and take about a centimeter of its thickness uniformly." Eisen told them, although he had to show the Kobold which material was which, and everyone quickly grabbed the right ingot, slowly placing them into the furnace.

And that was their first mistake.

"Take it out again. I never said to heat it up first, did I?" The old man smirked, before the others looked at him confused, and Koro swiftly spoke up again. "But how the hell are we supposed to do that then?" He asked, and Eisen just shrugged.

"How you normally would do it. Just that this time around, the steel isn't hot and soft, but cold and hard. Trust me, in the long run, this is all going to help you." Eisen reassured his most troublesome apprentice, and after everyone took their ingot back out of the furnace, they did as they were told. Although the Steel barely even budged, and if it did, not even a whole millimeter.

But everyone continued without complaining out loud, although it seemed like especially Koro was grumbling to himself. Of course Eisen had to help the Kobold out properly at first as well, because this was the first time it was doing something like this, but as the old man had expected, the Kobold's body was changing at a pace noticable to the blind eye.

It had grown in size by a few centimeters, and its shoulders had become wider, while the muscles that it had been using during the process of crafting were bulging up a little more and the Kobold's fingers were becoming a bit longer and more defined like a Human's. Even the originally light gray fur on its body had begun to change its color and became a little darker, setting it apart from its brothers even more, while the four of them were still just patiently sitting there and waiting for their turn.

It took quite a while for everyone to finish the task, however, and even then, everyone seemed to have taken a little bit of damage due to hitting the hard steel repeatedly without a proper break. In real life, Eisen wouldn't have given such an immense task anyway, and would have just told his apprentices to hit the steel for a few minutes, because it was practically impossible to do there, but due to the system actually helping out with such things, the steel slowly changed its shape and became a little flatter, just as Eisen had wanted it to.

"Good job, everyone." Eisen said with a smile as he handed out a few health potions so that none of them would accidentally drop dead after slowly chipping at their health.

"Now, let's heat the steel up a little bit and do the same again."

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1: Interview With A Legend 2: The Capsule 3: New World, New Self 4: The Journey Begins 5: Stolen Experience 6: Mysteries 7: Dwarf's Delight 8: First Items 9: Worries 10: Tools 11: Mana 12: Fake 13: Sword 14: Tailoring 15: Backpack 16: Designs 17: Handyman 18: Clothes Make The Man 19: Reunion 20: Suit Yourself 21: Magic Fabrics 22: The Dress 23: Leatherwork 24: Apron 25: Double 26: Armor 27: Double Up 28: Archivist 29: Potions 30: Limitbreaker 31: Duel 32: Tricked 33: Mass Production 34: Transmutation 35: Pills 36: Enchanting 37: Cubes 38: Peak 39: Occupation 40: Combat 41: Gains 42: Original of the Living (Part 1) 43: Original of the Living (Part 2) 44: Original of the Living (Part 3) 45: Variety 46: Home 47: Breakfast 48: Coincidental Meeting 49: Collaboration 50: Crafting Space 51: Gifts 52: Goblin Town 53: Elements 54: Flame of the Earth 55: Commander 56: Field Boss 57: Mushroom 58: Climb 59: Test 60: Dragons 61: Automaton 62: Beast Golem Core 63: Skeleton 64: Senses 65: Living Machine 66: Dedication 67: Truth Seeing Eyes 68: Descent 69: Omegas 70: Adventurer's Guild 71: Guild System 72: Crafter's Guild 73: Potion Barrels 74: Birds, Lizards and Horses 75: Assistance 76: Mechanical Horse 77: The Five That Peaked 78: Working With Wood 79: Misunderstanding 80: Craftsman's Carriage 81: Preparations 82: Party Preparation 83: True Use 84: Leaving 85: Mother Hive 86: Crystalized Mana 87: Mead 88: Druid Disciple Caria 89: Komer 90: Reasons 91: High Merchant 92: Antonio Hastings 93: Basics 94: Glass Flowers 95: Melissa 96: Magic Forge 97: Traveling Craftsman 98: Original of Artistry 99: First Sales 100: Magic Guitar 101: Concert 102: Private Conversation 103: Fear 104: Loan Shark 105: Perfect Booze 106: Horror and Honor 107: Phone Calls 108: Favors 109: Malt 110: Books 111: Enchantment Collection 112: Monster Shop 113: Kiron and Sky 114: Pledge 115: Knight 116: Tattoos 117: Catching Up 118: Help 119: Golden-Eyed Demon 120: True Demons 121: Bestiary 122: Moving Dolls 123: Soul Engineering 124: Aura 125: Hey Dad 126: Arrival 127: Healing Balm 128: Finished Brews 129: Baking 130: Gadgets 131: Present 132: Trailer 133: Rabbit's Paw 134: Elements and Troubles 135: Wands 136: Bats 137: Soul Strength 138: Figuring it out 139: Mythril Variation 140: Flame Of The Earth Staff 141: Iötum and Dvergun 142: Magical Smithy 143: CB, CR and CF 144: Amran Bee 145: Death Prevention 146: Arrival In The Magic City 147: Black Seed 148: Meeting Xenia 149: Dien 150: Confrontation 201: Lunchtime 202: Sounds Spanish To Me 203: Bigger Tools 204: Mining 205: Dungeon Core and Legacy 206: Mountains of Mana 207: Farming 208: Sending them off 209: Jewelry 210: Triple D's 211: Level 100 212: World's Peak 213: Ocular Enchantment 214: Spine 215: Branches 216: Special Elements 217: Grandson 218: Finished Base 219: Delivery 220: Reaching up High 221: 3D Enchantment 222: Just Ask 223: Paintjob 224: Homunculus 225: Fruit of Life 226: Venom 227: Red Dragon's Crystal 228: Four-Armed Cyclops 229: Loot 230: Charcoal 231: Coin of Fate 232: Red-Dragon's Alloy 233: Stahl, Alnico, and Kyla 234: Vardia and Zyra 235: Fake Red-Dragon's Flames 236: Deep Visualization 237: Mask Of Hiding 238: True Copy 239: Skeleton Sailor 240: Reveal 241: Issues 242: Birth of the Living Dungeon 243: Ability Demonstration 244: Branding 245: In the Dungeon 246: Future Focus 247: Glassblowing 248: Space Usage 249: Greg 250: Brother 151: Forgiveness 152: Curses and Blessings 153: New Eyes 154: Blood-Chimera 155: The Plan 156: Fullbody Enchantment 157: Start Of A Heist 158: True, Pure Fear 159: Pancakes 160: Last Arrivals 161: Mass of Yin 162: How To Find A Dragon 163: Who Are You? 164: Quest Complete 165: Transformation Tips 166: Demonic Craftsman 167: Helping Out 168: Cooking and Baking 169: Quick Treatment 170: Walk-In 171: Stew, Pudding and Macaron 172: Ready To Serve 173: Bland 174: A Little Tour 175: Coin Magic 176: Different Energy 177: Blacksmithing Test 178: Last Tests and First Lesson 179: Gloves 180: Eyes 181: Curse Breaking Ritual 182: New Member 183: Original of Magic 184: Original of Combat 185: Barbecue Preparation 186: First Guests 187: Escalation 188: Getting Physical 189: Laughter 190: Important Conversations 191: Brody's Duel 192: End of the Duel 193: Path of Yin and Yang 194: Growth 195: Form 196: The Shapes of Souls 197: Prime Industries Tour 198: Holographic Demon 199: Godly 200: Spinning Top 251: Maroon 252: The Transcended 253: Grandson, Grandfather, Giant Spider 254: Mother of Spiders 255: Samurai 256: Announcement 257: Overgrown Spider Zombie 258: More Coins 259: Reunited 260: Conflict Resolution 261: Silk Spinner 262: Necronomicon 263: New Idea 264: 'Cripple' 265: Fearsome Decisions 266: The Situation 267: Stahl's Smithing 268: Knives and Teddy Bears 269: Bookbinding for Dummies 270: Art Teacher 271: Awkward Dancing 272: Sculpting 273: Essence 274: Witherless Rose 275: Necromancy and Soul Arts 276: Thul 277: Dias de los Muertos 278: Combat Drill 279: Magic Mastery 280: Golems and Sorcery 281: Shamanism 282: Loving Shrines 283: Miracles 284: Haggling 285: What Just Happened 286: Acting on Instinct 287: The Truest Magic Of All 288: Kiss 289: Eisen's Return 290: What was lost, and what was found 291: Important Deals 292: War Behind The Scenes 293: Fate Merchant 294: Maroon Scales 295: Dark Mana 296: Earrings 297: Respect 298: Swordman's Steel 299: Giant Blade 300: Vest and Pants 301: The Dragon King's Giant Greatsword 302: Progress 303: Dance your Heart Out 304: Weird Dream 305: Soul Refination 306: Core Guardian 307: Sigurd and Fafnir 308: Dungeon Abilities 309: Teaching Young Dogs Old Tricks 310: Stop Messing Up 311: Anti-Magic Weaponry 312: Changes in their Bodies 313: Staff of the Elemental Spirit 314: Darkness Elemental 315: Fleeing-Shadow's Cloak 316: Dream-Reading 317: Unlocking the First Layer 318: When the Unknown becomes Known 319: Notes 320: Necromancer's Scythe 321: Ego-Items 322: Ordinarily Ecstatic 323: In the Nest 324: Combat Golems 325: Mana-String 326: Keeping It Together 327: Remember 328: Metal-Faced 329: Perfect Eyesight 330: The Last Straw 331: Tank 332: Crossbow 333: Three Golems 334: Great Golems 335: More Golems 336: Croco and Ranger 337: Shattered Undead Golem 338: Letter of Recommendation 339: Mass of Yang 340: Aluminum Arrows 341: Arrowheads 342: Pen-Troubles 343: Inkheart 344: Mother Nature 345: Angel 346: The Colors of Truth 347: Landing 348: Jack of All Trades 349: Kobold + Goblin = Koblin 350: World of Ink 351: Commanders and their Boss 352: Amused Smile 353: True or False 354: Getting the Town Core 355: The Knight and his Squire 356: Medicinal Knowledge 357: Treasure Room 358: The Other Side 359: Prototype 360: Constant 361: Serio 362: Guild Core 363: Ruth 364: The Town of Prototype 365: Combining Yin and Yang 366: Dial 367: Spatial Gems 368: Compression 369: DJ 370: Remix 371: Energetic 372: Heading to the Island of Golems 373: Golems' Owner 374: Fluke 375: Artificial Soul Stone 376: Warforged 377: Road to 200 378: Friendly Bickering 379: Hugs 380: King Golem 381: Judah 382: Fox Golem 383: Practice Time 384: Multitool 385: Mass Production Machinery 386: Town Tortoise 387: Leaving the Golem's Island 388: Printers 389: Kai 390: Scale 391: Reaching the Island of Dragons 392: Through the Dragon Jungle 393: Distracted Dragons 394: The Half-Dragons 395: 10 Seconds 396: Dreki 397: A Single Bottle 398: Snake Wine 399: Dragon Wine 400: See You In A Little While 401: Dungeon Plans 402: Potion Distillation 403: Ocean Turtle 404: Mall 405: Changing 406: Berries 407: More Dragons 408: Bottled Up 409: Fire-Red Adventurer 410: Up To Something 411: More Rank-Ups 412: Remix Element 413: Plowing Through 414: Streamed 415: Living Torpedo 416: Bouquets 417: Past Personality 418: Level 200 419: Ego Item 420: Like a Charm 421: Aged Cluster 422: Ego Goblin 423: Five Demons, One Bottle 424: Prince 425: Conflict 426: The Starlight Guild 427: The Dungeon is Open! 428: Going Out 429: Rank 2 Dungeon 430: Launch 431: Fox 432: Weapon Core 433: Tool Core 434: Repairs 435: Demonic Hunt 436: Preparation 437: The Changeling 438: Jagger 439: Regrets 440: Working on Requests 441: Dungeon Management 442: Handsome Boy 443: Welcome Back 444: Meeting them again 445: Scouting 446: Goliath 447: Magic Sword 448: Fed Up 449: Recaps Always Sound Crazy 450: OWD 501: Steel Nest 502: Rumors 503: Split it up 504: Draconic Demon Form 505: Flight 506: Let's go to the mall 507: Starting the grind 508: Gut-Feeling 509: Mock-Spirit 510: Caravan 511: Special Existence 512: The Strongest Bodyguard 513: Faceless Ego-Golem 514: Upgrading the Multitool 515: Lots of Rank-Ups 516: New Methods 517: Racial Upgrades 518: More Proficiency 519: Storage Space 520: Monsters can be good 521: Demonic Lumberjack 522: Timber! 523: Chopping it up 524: C'Mon, give me a hand! 525: The Wood-Giant's Hands 526: The Wood-Giant's Organs 527: The Wood-Giant's Body 528: The Wood-Giant 529: Clearing Out 530: Pulling Roots 531: The Giant Tilling The Land 532: Forest-Scaled Farming 533: At the Quarry 534: Digging through the quarry 535: Enforcers of Fate 536: Sky-High Practice 537: Magic Inscription 538: Blazing Core of the Mountain 539: Portable Houses 540: Portable Shop 541: Portable Atelier 542: Intertwined Thoughts 543: BLT 544: Dumplings 545: Elemental Spirit Summoning 546: Material Extractor 547: Mana-Dragons 548: Kardia 549: Melodica 550: Asgard 701: Another reason to hate 702: Violence 703: Other Self 704: Violent Undead 705: Fraud of the Damned 706: Five Souls and Treachery 707: Fight of Betrayal 708: Runes of the Nine Circles 709: Runes of the Nine Circles, Part 2 710: A simple choice 711: Back Home 712: Armor-Suit 713: What a bother 714: Craftsman Duo 715: Research Center 716: Return Greetings 717: Three Rings 718: Being Watched 719: True Demonic Transformation 720: The Fiery King of Ancient Gold 721: Resurrection 722: Envoys 723: Insolence 724: Isabella the Giant 725: He is changing 726: Stinging in the wound 727: Tea 728: Drastic Measures 729: An eye for an eye 730: Jin 731: The Country of Giants 732: Giant Town 733: Patterns 734: The Elderly Giant 735: Cursed 736: The Bet 737: Gigantification 738: First Fight 739: The Inkheart Warrior 740: Don't call me a child 741: Wood versus Fire 742: Frozen Over 743: Solid Flames 744: Stuck Mid-Air 745: Invisible Maze 746: Pillar Versus Shield 747: Shield-Breaker 748: Through the armor 749: The Mountain-Splitting Blade 750: Meeting 451: Reality 452: Dungeon Golems 453: Setting Out 454: Marionette 455: Rank 5 456: Pants 457: Father and Son 458: Leap 459: Ancient Silver Dragoness 460: Unwrap 461: Champion III 462: Magic Craftsmanship 463: Gliding Through 464: Reintroduction 465: Confrontation 466: Incidents 467: Apologies 468: Metallic Magic Circle 469: Mana Items 470: Potion-Spell 471: Bow, and Pillar Prep 472: Proof 473: Pillar 474: Draconic Staff 475: Reveal 476: Immunity 477: The Truth they needed to hear 478: Recruitment 479: Recovery 480: Important Meeting 481: Privileges 482: Updates 483: Dragon Rider 484: Advancements 485: Grenade Spell 486: Meeting Brak 487: Surprises 488: Reunition 489: Interest 490: Fourth Trial 491: Nuts and Jam 492: Champion IV 493: Roleplaying 494: Shotgun 495: Copycat 496: Dragon Liquor 497: Fake Status 498: Career Change 499: Turning South 500: Finishing them off 651: Full Force 652: Halfway there 653: Three-Layer Leather Armor 654: Pocket Craftsman 655: Spreading through the void 656: Real 657: Escape 658: Death of the Craftsman 659: Imprisoned 660: Trapped 661: Execution 662: Dawn of the Demon 663: Tower of Books 664: Meeting Mystor 665: Event of Importance 666: Jephas 667: Scalpel 668: Multitool Enhancement 669: Dirmon 670: Bat of the Yin and Yang Dragons 671: Everwood 672: Hinaja 673: Cracking Knuckles 674: Learning New Things 675: Melancholy 676: Kimono 677: Argalan 678: Sirdigan Cuisine 679: Attention 680: Off 681: Silmos 682: Acknowledged by Heaven's Gods 683: Ari 684: Frightened 685: Nine Circles of Hell 686: Pride and Envy 687: Self-Loathing and Greed 688: Gluttony and Sloth 689: Wrath 690: Lust 691: Feeding 692: Cerberus 693: Blown to pieces 694: River Styx 695: Pulled Under 696: Dis 697: Stronger 698: Endurance of Greed 699: People of Heresy 700: The Thing in the Tower 601: Bai 602: Justifiably Upset 603: The Blade that holds more Blades 604: Preparing for War 605: Island of War 606: Pattern Analysis 607: Incarnation of War 608: The Armor 609: Full Control 610: Chaos and Order 611: Abrupt End 612: Ring of the Warbringer 613: The Gates of Heaven and Hell 614: The Guard of Heaven 615: Realm of the Dragon King 616: Kind Soul 617: Heavenly Dragons' Dance 618: Memento 619: Dragon of Life 620: For your blood 621: The Dragon of Life's Children 622: Kotam 623: Trygan's Acknowledgement 624: The Children's Story 625: Trygan 626: Bedtime Story 627: Gonor's Realm 628: Gonor's Quest 629: Pure-Mana Mythril 630: Heavenly Assassin’s Black Dual Daggers 631: Evil in Heaven 632: Greatsword of Half-Crescents 633: Lesser Golem 634: The Heroic Soul 635: Gran 636: Tears 637: Thankful for you 638: Pendant 639: Deeper Memories 640: Special sort of armor 641: Alternatively, just fight 642: The Fun of Combat 643: Cleaved in half, ripped into pieces 644: Dwelling on Memories 645: Transcendent Cecaelia 646: Molten Away 647: Changes 648: Addicted 649: Another Champion 650: The Giant versus the Champion 551: Level 300 552: Girland's Repairs 553: Special Contract 554: Warning Ailren 555: Air Walking 556: Getting Ready 557: The Demon's Contract 558: Explosives 559: Hundreds of Angels 560: The Enemy you made 561: Royal Charisma 562: Calm and Chaotic 563: Crown 564: Making Plans 565: Strategy 566: Out of Control 567: Item Storage Interior 568: Item Fusion 569: Mad Ego-Items 570: Ego Potion 571: The Town with an Ego 572: Taking Over 573: Tamed Golem's Soul Core 574: Vivid Memory 575: Three Snakes 576: Lamia 577: Inside the Ego-Castle 578: At a glance 579: Thrown Away 580: Solomon's Homunculus 581: Hephaestus 582: Nidavel 583: Village in a Hill 584: Elderly Dark Elf 585: More of a Warrior 586: Sewn Shut 587: Cinnamon Roles 588: Letter Opener 589: Anger 590: Haunted Items 591: Living Ego-Item 592: Haunted Ego-Item 593: Anything can be a weapon 594: Fight for the Memories 595: Brody, the brat 596: 100 Memories 597: Service Dog 598: An Important Call 599: Contract across worlds 600: Life Giver 751: Meeting - Part 2 752: Cultural Exchange 753: Bodyguard 754: One-Handed Sewing 755: Modern Medicine 756: Not a good Person 757: The ruined Town 758: The bottom of the Well 759: The First Demon 760: The Truth 761: Just Leave 762: Fixed in Space 763: Demon-Seeking Compass 764: A shifting Labyrinth 765: Royal Treasure 766: Siren Prince's Trident 767: Route 768: Cloud Giants 769: The Skald 770: Blackouts 771: True Predecessor 772: Xenophobia 773: Ravine City 774: A crack in the ravine 775: Wine Part 1 776: Wine Part 2 777: Wine Part 3 778: Wine Part 4 779: Wine Part 5 780: Wine Part 6 781: The Bralfam Part 1 782: The Bralfam Part 2 783: The Bralfam Part 3 784: Nomad Giants 785: 9 Days 786: The Threat 787: Benjamin's Command 788: Backdoor 789: The Nuclear Deterrent 790: For the rest of your life
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