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524: C'Mon, give me a hand!

Author: DiceVR Word Count: 10642 Updated: 2025-06-09 05:50:24

C'Mon, give me a hand!

Just so that he could get a good idea for what he wanted that Wood-Giant to function like, Eisen started using his visualization in a slightly similar way to the manner that he tried to gain as much proficiency as possible in his crafting space and crafter's mind skills.1

But instead of actually physically trying to make a 'double' of himself create items, he just wanted to pretend as if that was the case. He basically just wanted to go through the whole process of building that wood-giant for now. And since Eisen didn't want to practice actually making it just yet, he didn't use the deep visualization state. That would require him to already know how exactly he wanted to do.

He had already taken care of the visuals together with Evalia, but the mechanics still were an issue. On one hand, Eisen could just try to scale his regular Golem-Mechanics up so that they were fitted into the wood-giant's frame, but that seemed like a slight waste. After all, since the wood-giant was supposed to end up being maybe 40-45 meters tall at the very least, there was really a lot of space to make use of.

Inside of the joints, the bones, and of course the place where Eisen usually placed things like artificial organs.

This wood-giant was supposed to be one that was capable of helping take care of mountain-sized monsters, so it needed a fair amount of physical capabilities. Thinking that, since Eisen was first trying to plan out the actual body, the old man figured that the hands were the best place to start planning.

The wood-giant would of course get a weapon that fit its scale later on, but there would surely be situations when it had to simply use its hands instead of being able to use a sword. For one, climbing was a pretty good part. That meant that its hands needed to for one, be dexterous enough to make climbing feasible. So, Eisen had to take good care of the joints for one. But that shouldn't be too hard, since the joints should end up being more than large enough to house a couple of good mechanics and enchantments.

Other than that, Eisen also thought that he had to change the texture of the fingers a little bit. Maybe turn them hook-like to make it easier to dig into something. Or better even, basically turn the fingertips into enchantments that would allow the wood-giant to make use of transmutation to burrow his fingers into non-biological surfaces, at least. A mixture of both sounded pretty good as well.

Since Eisen brainstormed some ideas for climbing with himself now, he thought about the actual combat part, and what kinds of enchantments he should put onto it in general. In what ways it should have non-wood materials, and in what ways the bark-armor would be best integrated into the hands.

It didn't take long for Eisen to actually somewhat figure all these parts out, and in the end, he figured that the hands were a relatively good, and easy, way to actually test a few things out. And so, the old man made his way over toward the tree and looked around for what sections might be the ones that he should best use. He still had to strip the bark away anyway later on, and that would take a fair while in itself, so Eisen thought this was also a good chance to inspect the tree for any sort of damages.

In the end, Eisen made his way all the way over toward the tree's crown and was now climbing through this place to see if there was anything interesting to use here. And then, he thought about it for a while.

"The best thing for the hands would really be one of these branches, huh?" He muttered to himself as he ran his hand over one of them. Since these branches seemed to have a lot more flexibility when compared to the main log, it seemed to be a pretty good material to use in this situation.

In the end, Eisen tried his best to find branches that were roughly the right size already, meaning at the very least 20 fingers wide. Toward the end, Eisen managed to find some younger branches that seemed to be the perfect fit, so Eisen quickly felled them. In the end, just detaching these smaller branches from the main tree felt more like regular woodcutting than actually felling this main tree. The branch was more like the size of a regular tree, after all.

Either way, soon, Eisen managed to gather the branches that he needed, together with a couple of reserves, and then brought them back to the stump that Eisen would simply use as a place to craft for now.

And after setting the branches down on there, the old man quickly got to work. With his size fully increased while even his Draconic Demon Form was active, Eisen was able to pretty easily strip away the bark of these branches, since it was basically just like carving regular sticks now.

After the branches were stripped, Eisen cut off a bit of the branches' bases for later, and then tried his best to shape each of them into a singular finger already, even if it for now was fully connected and didn't have joints yet. One after another, the branches took the shape they were meant to until Eisen could place them to the side. He actually made the fingers a little bit thicker than the end-product should end up being, since that would make it easier to actually fine tune everything later on.

Eisen looked at the two-meter long fingers and slowly nodded his head when he was really satisfied with their size, and then started to cut through the fingers right where their joints usually were, and then gave each place that would be connected to a joint an inwardly hollow shape before grabbing the parts that he cut off the branches beforehand.

These were simply turned into wooden spheres for the joints, and for now Eisen just tried his best to make sure that they fit together well size-wise instead of focusing on the functionality.

Either way, what Eisen did then was to simply hollow each of these wood-fingers from where Eisen rounded them out for the joints beforehand, while still keeping the 'wall' thick enough to ensure that the fingers wouldn't crack easily. Eisen still tried to keep a little bit of the 'curve' for the joints there and made sure that the hollow spaces weren't large enough to let the joints in. And on top of that, Eisen tried his best to assist the whole thing with transmutation, so that he wasn't just scraping the inside of the fingers out, but instead could just pull the whole 'core' out rather easily.

This was, Eisen was able to start properly turning these cores into their own self-contained mechanical pieces, which would act as a replacement for the bones. They still took inspiration from bones shape-wise, but for the most part, they didn't have much in common functionality-wise.

These bones were basically the containers for the enchantments for the hand. They would end up just being a section of the larger enchantment-system that was the whole hand, which was part of the bigger system as the arm, which then was part of the whole body's enchantment system. Basically, these things were supposed to really combine musculature, bones, blood & mana flow, as well as the central nervous system.

This was for one done by filling these wooden-cores with different hollow tubes, crystal-thread bundles, and the basis for a three-dimensional enchantment that Eisen would try figuring out with Xenia's help later on.

Either way, all of this in itself already took a fair while, since Eisen was working on everything rather slowly, as he still wasn't 100% sure how he should go about things when he first started working on them. After Eisen finished changing these cores around, he simply started working on the actual 'skin' or 'shells', or however you may want to call it. To start it off with, Eisen started to try roughing the insides of the fingers up a little bit instead of having them be smooth and flat, so that they had a bit more natural grip to them. Then here and there, Eisen turned a few parts of the fingers into things like hooks and spikes. Real hands would be quite terrifying if they were like this, but Eisen figured that, since this thing was probably not planning on holding someone else's hand anytime soon, it should be fine.

Although... Eisen's plan was to turn it into an ego-golem so that it could take care of complex commands more easily, so it might actually end up turning sentient enough to do just that at some point. If that time came, it shouldn't be too hard to smooth everything down anyway, even if it should probably happen naturally after climbing a few times.

Either way, after Eisen added the raw shape to the inside of the fingers, he also got started on carving the 'fingerprints' in the form of highly-detailed enchantments that were meant to make use of the transmutation ability that Eisen placed into a small gem in the center of the enchantment to burrow into things like rock or even wood more easily.

"I should probably fill this in as well later." The old man muttered to himself quietly, as he placed the first of the fingertips to the side to continue with the next one, all the whilst trying to figure out what materials would be best suited to this.

Once he got done with the fingertips, Eisen moved on to the joints. They were definitely one of the most important parts about the wood-giant, or Eisen's golems in general, since they were the parts that allowed for the complex movements that Eisen had in mind.

Since these joints were a fair bit larger than regular ones, he could really fit in a lot more into here than he was used to, even if he still chose to keep the brunt of what he usually went for.

Two places where the joints and the 'limbs' connected to it were actually physically connected, as well as a general three-dimensional enchantment that would both hold everything together magically while allowing for the movement. But Eisen figured that this was a good chance to make use of one of his 'Draconic Gifts' and include it in everything as well.

It simply seemed like the perfect place to include magic items. Spells were often a lot more versatile and had a farther range as well as more independability when compared to enchantments since they were separated from the material they were placed onto.

But at the same time, since instead of simply taking mana and transforming it, they were made of mana themselves, which made the effect oftentimes much stronger. So, for now, Eisen chose to combine the effect that both enchantments and magic circles had, by creating a three-dimensional enchantment with a three-dimensional spell-item in its center.

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1: Interview With A Legend 2: The Capsule 3: New World, New Self 4: The Journey Begins 5: Stolen Experience 6: Mysteries 7: Dwarf's Delight 8: First Items 9: Worries 10: Tools 11: Mana 12: Fake 13: Sword 14: Tailoring 15: Backpack 16: Designs 17: Handyman 18: Clothes Make The Man 19: Reunion 20: Suit Yourself 21: Magic Fabrics 22: The Dress 23: Leatherwork 24: Apron 25: Double 26: Armor 27: Double Up 28: Archivist 29: Potions 30: Limitbreaker 31: Duel 32: Tricked 33: Mass Production 34: Transmutation 35: Pills 36: Enchanting 37: Cubes 38: Peak 39: Occupation 40: Combat 41: Gains 42: Original of the Living (Part 1) 43: Original of the Living (Part 2) 44: Original of the Living (Part 3) 45: Variety 46: Home 47: Breakfast 48: Coincidental Meeting 49: Collaboration 50: Crafting Space 51: Gifts 52: Goblin Town 53: Elements 54: Flame of the Earth 55: Commander 56: Field Boss 57: Mushroom 58: Climb 59: Test 60: Dragons 61: Automaton 62: Beast Golem Core 63: Skeleton 64: Senses 65: Living Machine 66: Dedication 67: Truth Seeing Eyes 68: Descent 69: Omegas 70: Adventurer's Guild 71: Guild System 72: Crafter's Guild 73: Potion Barrels 74: Birds, Lizards and Horses 75: Assistance 76: Mechanical Horse 77: The Five That Peaked 78: Working With Wood 79: Misunderstanding 80: Craftsman's Carriage 81: Preparations 82: Party Preparation 83: True Use 84: Leaving 85: Mother Hive 86: Crystalized Mana 87: Mead 88: Druid Disciple Caria 89: Komer 90: Reasons 91: High Merchant 92: Antonio Hastings 93: Basics 94: Glass Flowers 95: Melissa 96: Magic Forge 97: Traveling Craftsman 98: Original of Artistry 99: First Sales 100: Magic Guitar 101: Concert 102: Private Conversation 103: Fear 104: Loan Shark 105: Perfect Booze 106: Horror and Honor 107: Phone Calls 108: Favors 109: Malt 110: Books 111: Enchantment Collection 112: Monster Shop 113: Kiron and Sky 114: Pledge 115: Knight 116: Tattoos 117: Catching Up 118: Help 119: Golden-Eyed Demon 120: True Demons 121: Bestiary 122: Moving Dolls 123: Soul Engineering 124: Aura 125: Hey Dad 126: Arrival 127: Healing Balm 128: Finished Brews 129: Baking 130: Gadgets 131: Present 132: Trailer 133: Rabbit's Paw 134: Elements and Troubles 135: Wands 136: Bats 137: Soul Strength 138: Figuring it out 139: Mythril Variation 140: Flame Of The Earth Staff 141: Iötum and Dvergun 142: Magical Smithy 143: CB, CR and CF 144: Amran Bee 145: Death Prevention 146: Arrival In The Magic City 147: Black Seed 148: Meeting Xenia 149: Dien 150: Confrontation 201: Lunchtime 202: Sounds Spanish To Me 203: Bigger Tools 204: Mining 205: Dungeon Core and Legacy 206: Mountains of Mana 207: Farming 208: Sending them off 209: Jewelry 210: Triple D's 211: Level 100 212: World's Peak 213: Ocular Enchantment 214: Spine 215: Branches 216: Special Elements 217: Grandson 218: Finished Base 219: Delivery 220: Reaching up High 221: 3D Enchantment 222: Just Ask 223: Paintjob 224: Homunculus 225: Fruit of Life 226: Venom 227: Red Dragon's Crystal 228: Four-Armed Cyclops 229: Loot 230: Charcoal 231: Coin of Fate 232: Red-Dragon's Alloy 233: Stahl, Alnico, and Kyla 234: Vardia and Zyra 235: Fake Red-Dragon's Flames 236: Deep Visualization 237: Mask Of Hiding 238: True Copy 239: Skeleton Sailor 240: Reveal 241: Issues 242: Birth of the Living Dungeon 243: Ability Demonstration 244: Branding 245: In the Dungeon 246: Future Focus 247: Glassblowing 248: Space Usage 249: Greg 250: Brother 151: Forgiveness 152: Curses and Blessings 153: New Eyes 154: Blood-Chimera 155: The Plan 156: Fullbody Enchantment 157: Start Of A Heist 158: True, Pure Fear 159: Pancakes 160: Last Arrivals 161: Mass of Yin 162: How To Find A Dragon 163: Who Are You? 164: Quest Complete 165: Transformation Tips 166: Demonic Craftsman 167: Helping Out 168: Cooking and Baking 169: Quick Treatment 170: Walk-In 171: Stew, Pudding and Macaron 172: Ready To Serve 173: Bland 174: A Little Tour 175: Coin Magic 176: Different Energy 177: Blacksmithing Test 178: Last Tests and First Lesson 179: Gloves 180: Eyes 181: Curse Breaking Ritual 182: New Member 183: Original of Magic 184: Original of Combat 185: Barbecue Preparation 186: First Guests 187: Escalation 188: Getting Physical 189: Laughter 190: Important Conversations 191: Brody's Duel 192: End of the Duel 193: Path of Yin and Yang 194: Growth 195: Form 196: The Shapes of Souls 197: Prime Industries Tour 198: Holographic Demon 199: Godly 200: Spinning Top 251: Maroon 252: The Transcended 253: Grandson, Grandfather, Giant Spider 254: Mother of Spiders 255: Samurai 256: Announcement 257: Overgrown Spider Zombie 258: More Coins 259: Reunited 260: Conflict Resolution 261: Silk Spinner 262: Necronomicon 263: New Idea 264: 'Cripple' 265: Fearsome Decisions 266: The Situation 267: Stahl's Smithing 268: Knives and Teddy Bears 269: Bookbinding for Dummies 270: Art Teacher 271: Awkward Dancing 272: Sculpting 273: Essence 274: Witherless Rose 275: Necromancy and Soul Arts 276: Thul 277: Dias de los Muertos 278: Combat Drill 279: Magic Mastery 280: Golems and Sorcery 281: Shamanism 282: Loving Shrines 283: Miracles 284: Haggling 285: What Just Happened 286: Acting on Instinct 287: The Truest Magic Of All 288: Kiss 289: Eisen's Return 290: What was lost, and what was found 291: Important Deals 292: War Behind The Scenes 293: Fate Merchant 294: Maroon Scales 295: Dark Mana 296: Earrings 297: Respect 298: Swordman's Steel 299: Giant Blade 300: Vest and Pants 301: The Dragon King's Giant Greatsword 302: Progress 303: Dance your Heart Out 304: Weird Dream 305: Soul Refination 306: Core Guardian 307: Sigurd and Fafnir 308: Dungeon Abilities 309: Teaching Young Dogs Old Tricks 310: Stop Messing Up 311: Anti-Magic Weaponry 312: Changes in their Bodies 313: Staff of the Elemental Spirit 314: Darkness Elemental 315: Fleeing-Shadow's Cloak 316: Dream-Reading 317: Unlocking the First Layer 318: When the Unknown becomes Known 319: Notes 320: Necromancer's Scythe 321: Ego-Items 322: Ordinarily Ecstatic 323: In the Nest 324: Combat Golems 325: Mana-String 326: Keeping It Together 327: Remember 328: Metal-Faced 329: Perfect Eyesight 330: The Last Straw 331: Tank 332: Crossbow 333: Three Golems 334: Great Golems 335: More Golems 336: Croco and Ranger 337: Shattered Undead Golem 338: Letter of Recommendation 339: Mass of Yang 340: Aluminum Arrows 341: Arrowheads 342: Pen-Troubles 343: Inkheart 344: Mother Nature 345: Angel 346: The Colors of Truth 347: Landing 348: Jack of All Trades 349: Kobold + Goblin = Koblin 350: World of Ink 351: Commanders and their Boss 352: Amused Smile 353: True or False 354: Getting the Town Core 355: The Knight and his Squire 356: Medicinal Knowledge 357: Treasure Room 358: The Other Side 359: Prototype 360: Constant 361: Serio 362: Guild Core 363: Ruth 364: The Town of Prototype 365: Combining Yin and Yang 366: Dial 367: Spatial Gems 368: Compression 369: DJ 370: Remix 371: Energetic 372: Heading to the Island of Golems 373: Golems' Owner 374: Fluke 375: Artificial Soul Stone 376: Warforged 377: Road to 200 378: Friendly Bickering 379: Hugs 380: King Golem 381: Judah 382: Fox Golem 383: Practice Time 384: Multitool 385: Mass Production Machinery 386: Town Tortoise 387: Leaving the Golem's Island 388: Printers 389: Kai 390: Scale 391: Reaching the Island of Dragons 392: Through the Dragon Jungle 393: Distracted Dragons 394: The Half-Dragons 395: 10 Seconds 396: Dreki 397: A Single Bottle 398: Snake Wine 399: Dragon Wine 400: See You In A Little While 401: Dungeon Plans 402: Potion Distillation 403: Ocean Turtle 404: Mall 405: Changing 406: Berries 407: More Dragons 408: Bottled Up 409: Fire-Red Adventurer 410: Up To Something 411: More Rank-Ups 412: Remix Element 413: Plowing Through 414: Streamed 415: Living Torpedo 416: Bouquets 417: Past Personality 418: Level 200 419: Ego Item 420: Like a Charm 421: Aged Cluster 422: Ego Goblin 423: Five Demons, One Bottle 424: Prince 425: Conflict 426: The Starlight Guild 427: The Dungeon is Open! 428: Going Out 429: Rank 2 Dungeon 430: Launch 431: Fox 432: Weapon Core 433: Tool Core 434: Repairs 435: Demonic Hunt 436: Preparation 437: The Changeling 438: Jagger 439: Regrets 440: Working on Requests 441: Dungeon Management 442: Handsome Boy 443: Welcome Back 444: Meeting them again 445: Scouting 446: Goliath 447: Magic Sword 448: Fed Up 449: Recaps Always Sound Crazy 450: OWD 501: Steel Nest 502: Rumors 503: Split it up 504: Draconic Demon Form 505: Flight 506: Let's go to the mall 507: Starting the grind 508: Gut-Feeling 509: Mock-Spirit 510: Caravan 511: Special Existence 512: The Strongest Bodyguard 513: Faceless Ego-Golem 514: Upgrading the Multitool 515: Lots of Rank-Ups 516: New Methods 517: Racial Upgrades 518: More Proficiency 519: Storage Space 520: Monsters can be good 521: Demonic Lumberjack 522: Timber! 523: Chopping it up 524: C'Mon, give me a hand! 525: The Wood-Giant's Hands 526: The Wood-Giant's Organs 527: The Wood-Giant's Body 528: The Wood-Giant 529: Clearing Out 530: Pulling Roots 531: The Giant Tilling The Land 532: Forest-Scaled Farming 533: At the Quarry 534: Digging through the quarry 535: Enforcers of Fate 536: Sky-High Practice 537: Magic Inscription 538: Blazing Core of the Mountain 539: Portable Houses 540: Portable Shop 541: Portable Atelier 542: Intertwined Thoughts 543: BLT 544: Dumplings 545: Elemental Spirit Summoning 546: Material Extractor 547: Mana-Dragons 548: Kardia 549: Melodica 550: Asgard 701: Another reason to hate 702: Violence 703: Other Self 704: Violent Undead 705: Fraud of the Damned 706: Five Souls and Treachery 707: Fight of Betrayal 708: Runes of the Nine Circles 709: Runes of the Nine Circles, Part 2 710: A simple choice 711: Back Home 712: Armor-Suit 713: What a bother 714: Craftsman Duo 715: Research Center 716: Return Greetings 717: Three Rings 718: Being Watched 719: True Demonic Transformation 720: The Fiery King of Ancient Gold 721: Resurrection 722: Envoys 723: Insolence 724: Isabella the Giant 725: He is changing 726: Stinging in the wound 727: Tea 728: Drastic Measures 729: An eye for an eye 730: Jin 731: The Country of Giants 732: Giant Town 733: Patterns 734: The Elderly Giant 735: Cursed 736: The Bet 737: Gigantification 738: First Fight 739: The Inkheart Warrior 740: Don't call me a child 741: Wood versus Fire 742: Frozen Over 743: Solid Flames 744: Stuck Mid-Air 745: Invisible Maze 746: Pillar Versus Shield 747: Shield-Breaker 748: Through the armor 749: The Mountain-Splitting Blade 750: Meeting 451: Reality 452: Dungeon Golems 453: Setting Out 454: Marionette 455: Rank 5 456: Pants 457: Father and Son 458: Leap 459: Ancient Silver Dragoness 460: Unwrap 461: Champion III 462: Magic Craftsmanship 463: Gliding Through 464: Reintroduction 465: Confrontation 466: Incidents 467: Apologies 468: Metallic Magic Circle 469: Mana Items 470: Potion-Spell 471: Bow, and Pillar Prep 472: Proof 473: Pillar 474: Draconic Staff 475: Reveal 476: Immunity 477: The Truth they needed to hear 478: Recruitment 479: Recovery 480: Important Meeting 481: Privileges 482: Updates 483: Dragon Rider 484: Advancements 485: Grenade Spell 486: Meeting Brak 487: Surprises 488: Reunition 489: Interest 490: Fourth Trial 491: Nuts and Jam 492: Champion IV 493: Roleplaying 494: Shotgun 495: Copycat 496: Dragon Liquor 497: Fake Status 498: Career Change 499: Turning South 500: Finishing them off 651: Full Force 652: Halfway there 653: Three-Layer Leather Armor 654: Pocket Craftsman 655: Spreading through the void 656: Real 657: Escape 658: Death of the Craftsman 659: Imprisoned 660: Trapped 661: Execution 662: Dawn of the Demon 663: Tower of Books 664: Meeting Mystor 665: Event of Importance 666: Jephas 667: Scalpel 668: Multitool Enhancement 669: Dirmon 670: Bat of the Yin and Yang Dragons 671: Everwood 672: Hinaja 673: Cracking Knuckles 674: Learning New Things 675: Melancholy 676: Kimono 677: Argalan 678: Sirdigan Cuisine 679: Attention 680: Off 681: Silmos 682: Acknowledged by Heaven's Gods 683: Ari 684: Frightened 685: Nine Circles of Hell 686: Pride and Envy 687: Self-Loathing and Greed 688: Gluttony and Sloth 689: Wrath 690: Lust 691: Feeding 692: Cerberus 693: Blown to pieces 694: River Styx 695: Pulled Under 696: Dis 697: Stronger 698: Endurance of Greed 699: People of Heresy 700: The Thing in the Tower 601: Bai 602: Justifiably Upset 603: The Blade that holds more Blades 604: Preparing for War 605: Island of War 606: Pattern Analysis 607: Incarnation of War 608: The Armor 609: Full Control 610: Chaos and Order 611: Abrupt End 612: Ring of the Warbringer 613: The Gates of Heaven and Hell 614: The Guard of Heaven 615: Realm of the Dragon King 616: Kind Soul 617: Heavenly Dragons' Dance 618: Memento 619: Dragon of Life 620: For your blood 621: The Dragon of Life's Children 622: Kotam 623: Trygan's Acknowledgement 624: The Children's Story 625: Trygan 626: Bedtime Story 627: Gonor's Realm 628: Gonor's Quest 629: Pure-Mana Mythril 630: Heavenly Assassin’s Black Dual Daggers 631: Evil in Heaven 632: Greatsword of Half-Crescents 633: Lesser Golem 634: The Heroic Soul 635: Gran 636: Tears 637: Thankful for you 638: Pendant 639: Deeper Memories 640: Special sort of armor 641: Alternatively, just fight 642: The Fun of Combat 643: Cleaved in half, ripped into pieces 644: Dwelling on Memories 645: Transcendent Cecaelia 646: Molten Away 647: Changes 648: Addicted 649: Another Champion 650: The Giant versus the Champion 551: Level 300 552: Girland's Repairs 553: Special Contract 554: Warning Ailren 555: Air Walking 556: Getting Ready 557: The Demon's Contract 558: Explosives 559: Hundreds of Angels 560: The Enemy you made 561: Royal Charisma 562: Calm and Chaotic 563: Crown 564: Making Plans 565: Strategy 566: Out of Control 567: Item Storage Interior 568: Item Fusion 569: Mad Ego-Items 570: Ego Potion 571: The Town with an Ego 572: Taking Over 573: Tamed Golem's Soul Core 574: Vivid Memory 575: Three Snakes 576: Lamia 577: Inside the Ego-Castle 578: At a glance 579: Thrown Away 580: Solomon's Homunculus 581: Hephaestus 582: Nidavel 583: Village in a Hill 584: Elderly Dark Elf 585: More of a Warrior 586: Sewn Shut 587: Cinnamon Roles 588: Letter Opener 589: Anger 590: Haunted Items 591: Living Ego-Item 592: Haunted Ego-Item 593: Anything can be a weapon 594: Fight for the Memories 595: Brody, the brat 596: 100 Memories 597: Service Dog 598: An Important Call 599: Contract across worlds 600: Life Giver 751: Meeting - Part 2 752: Cultural Exchange 753: Bodyguard 754: One-Handed Sewing 755: Modern Medicine 756: Not a good Person 757: The ruined Town 758: The bottom of the Well 759: The First Demon 760: The Truth 761: Just Leave 762: Fixed in Space 763: Demon-Seeking Compass 764: A shifting Labyrinth 765: Royal Treasure 766: Siren Prince's Trident 767: Route 768: Cloud Giants 769: The Skald 770: Blackouts 771: True Predecessor 772: Xenophobia 773: Ravine City 774: A crack in the ravine 775: Wine Part 1 776: Wine Part 2 777: Wine Part 3 778: Wine Part 4 779: Wine Part 5 780: Wine Part 6 781: The Bralfam Part 1 782: The Bralfam Part 2 783: The Bralfam Part 3 784: Nomad Giants 785: 9 Days 786: The Threat 787: Benjamin's Command 788: Backdoor 789: The Nuclear Deterrent 790: For the rest of your life
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